D&D 5E Eberron Is Here Today!

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed! So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns! And what's new? The artificer class, group patrons, warforged colossus, and scary monsters! Explore the lands of Eberron in this campaign...

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed!

Eberron-title.png


So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns!

And what's new? The artificer class, group patrons, warforged colossus, and scary monsters!



Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.


This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
 

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Lots of people missing my point, but I have a head cold and a stye and don't feel like typing out a long explantion of what I meant, so except this tldr and move on to something else pls.

FR is billed as the "You can include ANYTHING in this setting" in terms of types of magic, races, etc.

Eberron is much the same, but with a lot different flavor. ORcs are there, Elves are there, Dwarves are there, but everything is a lot different.

Has nothing to do with being generic. Pls stop trying to deconstruct my argument and then rebutting things I never said...
 

DWChancellor

Kobold Enthusiast
Lots of people missing my point, but I have a head cold and a stye and don't feel like typing out a long explantion of what I meant, so except this tldr and move on to something else pls.

FR is billed as the "You can include ANYTHING in this setting" in terms of types of magic, races, etc.

Eberron is much the same, but with a lot different flavor. ORcs are there, Elves are there, Dwarves are there, but everything is a lot different.

Has nothing to do with being generic. Pls stop trying to deconstruct my argument and then rebutting things I never said...

Mea culpa. Feel better!

Keith Baker had a lot of really excellent blog posts while Eberron was in hibernation at WotC that approached how to include random other stuff into Eberron in organic and really interesting ways. It is well worth digging through his website as an Eberron fan or as DM to see how he does it.

I like seeing some lightly colored maps too. Spent a lot of time coloring Dyson's maps for my home game the last few years (Patreon subscriber so don't yell at me =) ).
 
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Remathilis

Legend
Lots of people missing my point, but I have a head cold and a stye and don't feel like typing out a long explantion of what I meant, so except this tldr and move on to something else pls.

FR is billed as the "You can include ANYTHING in this setting" in terms of types of magic, races, etc.

Eberron is much the same, but with a lot different flavor. ORcs are there, Elves are there, Dwarves are there, but everything is a lot different.

Has nothing to do with being generic. Pls stop trying to deconstruct my argument and then rebutting things I never said...

Well, both are very "kitchen sink" settings with a tinge of flavor tweaks. Other D&D settings are as well (Greyhawk and Ravenloft share a lot of kitchen-sink elements, for example) I think the hackles were raised by the insinuation that kitchen sink = Forgotten Realms, as if that is the only defining characteristic of Faerun. Its a sore spot, esp when there are lots of people who jump to the next step of kitchen sink = bad or bland setting as well. (I am not among them, I think most official settings should be variations of kitchen-sink or near KS, but I realize I'm a minority opinion).
 

Von Ether

Legend
Also (I didn't see anyone mention this, but I may have missed it), All the races and Dragonmarks are different than they were in Wayfarers.

Wayfarers, btw, has been updated with the RfrLW race and class rules. So if you don't feel inclined to get a fancy hardback for organizations and monsters, you don't have too.
 


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