• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Eberron Is Here Today!

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed! So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns! And what's new? The artificer class, group patrons, warforged colossus, and scary monsters! Explore the lands of Eberron in this campaign...

Eberron: Rising from the Last War hits local gamestores today. Eberron creator Keith Baker talks on his blog about what's changed!

Eberron-title.png


So, what's changed? The Mror Dwarves, races, Dragonmarks, the Mournland, Lady Illmarrow, monsters... but not guns!

And what's new? The artificer class, group patrons, warforged colossus, and scary monsters!



Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.


This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?

  • Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi.
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples.
  • Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.
  • Confront horrific monsters born from the world’s devastating wars.
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.
 

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Keith Baker discusses the changes to the warforged here: Rising From The Last War: The Warforged
In particular, he previews a homebrew version of the old Envoy integrated tool that will be featured in his upcoming DM's Guild book Exploring Eberron:
Keith Baker said:
Exploring Eberron: Integrated Tool
Wondrous item, common (requires attunement by a warforged)

An integrated tool can be created using any of the following: any artisan’s tools weighing no more than 10 pounds; any musical instrument weighing no more than 10 pounds; a forgery kit; an herbalism kit; or thieves’ tools. When you attune to the item, it merges with your body and cannot be removed as long as you’re attuned to it. While the tool is part of your body, you must have your hands free in order to make use of the tool.
 

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tetrasodium

Legend
Supporter
Epic
What subclasses needed to be created to emulate Eberron concepts that don't already exist outside the Artificer?
I think the complaint is less unmet needs than fluff. A big percentage of Moregraves Misc was literally tearing out the PHB fluff from the classes & providing an eberron themed replacement as the PHB fluff is very heavily slanted towards FR & FR style baselines. Wgte did that for the races & Rising expands on that.

I can see the desire for an eberron refluff of many classes & the backgrounds along with debts & regrets; but this book was not the right place for it & way too much great content would need to be removed or we'd be looking at a 400-500+ page tome. The class & background refluff between wgte & mormisc is good for now & if you look at the oracle of war player's guide, you can see a bunch of new takes on the backgrounds into eberron specific backgrounds suggesting that some of this stuff is on WotC's radar so I would expect it to be more prominent in a future book once wotc has had more time to brew the coffee so to speak.

For now, it's impossible to read even just the rising sections relevant to your character & not find yourself quickly soaking in huge amounts of both lore & tone. I'm good with telling my players to use MorMisc class writeups, Rising races, & Oracle of war backgrounds when I start my next campaign.
 
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The PDF for Wayfinder's is $20. It is digital only. The digital only copy of Rising is $30. Please stop parroting this idea that it is x3 the price. It isn't. Its $10 more for all the info in Wayfinder's + a lot more. We were told by Mearls & Crawford that we'd be happy owning both, and that both books would be distinct. They aren't distinct. One is literally just a hollow shell of the other. Poor form.
 

Salthorae

Imperial Mountain Dew Taster
The PDF for Wayfinder's is $20. It is digital only. The digital only copy of Rising is $30.

PDF for Wayfinders is $15.99 on DMs Guild at least right now (11/20/2019).

Hardcover from my FLGS for Rising is $49.99 + tax.

Ergo 3x+ the price.

I only bought the Wayfinders in PDF form because that was the only way to access it. If it'd been a physical book I would have bought that.

Not everyone does DND Beyond or Fantasy Grounds or Roll20 for their books.

They aren't distinct. One is literally just a hollow shell of the other. Poor form.

Agreed.
 

Arnwolf666

Adventurer
I’m a book person. Don’t really understand pdf’s at all. But why would anyone in their right mind pay for a pdf. and why would anyone in their right mind try to sell one. People will just give the copy to their friends. And then their friends will give it to theirs. It’s seem ludicrous. Luckily I’m a hardback book kind of guy.
 

Weiley31

Legend
PDF for Wayfinders is $15.99 on DMs Guild at least right now (11/20/2019).

Hardcover from my FLGS for Rising is $49.99 + tax.

Ergo 3x+ the price.

I only bought the Wayfinders in PDF form because that was the only way to access it. If it'd been a physical book I would have bought that.

Not everyone does DND Beyond or Fantasy Grounds or Roll20 for their books.



Agreed.

You can save ten dollars via Miniature Marketplace: I've gotten Tyranny of Dragons(2019), Descent To Avernus(Limited Edition cover), and Rising from The Last War(Limites Edition cover) each for 39.95.

The only optional price adjustment to the 39.95 price tag is how fast ya want it shipped out. Cheapest is 5.99.

So that equals out to 43 or 44 IIRC.(Or something....don't feel like checking the receipt or bank statement right now.)

And I don't do DnD Beyond so I got free reign to all UA baby!!!(Evil DM laughter ensures.)
 
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Kurotowa

Legend
So am I crazy, or could you totally do a melee range Artillerist Artificer?

You've got medium armor, a shield, and d8 HD for being on the front line. Rod or wand in your main hand with Shocking Grasp as your go-to attack cantrip and something like Fire Bolt as your ranged option. Strap a Protector EC to your belt so it can pulse over you and the whole front line or swap in the Flamethrower for street sweeping. Maybe pick up the Homunculus Servant at 6th level so you have a backup Bonus Action attack option for turns when you don't need to refresh Protector's THP.

It's not a good choice for solo tanking since you don't have a melee weapon to make Opportunity Attacks with, but if you're hitting several people with the Protector's buff and can switch instantly to ranged attacks without having to fumble through weapon swaps? That's an interesting build. Probably not an optimized one, but not a crazy one that completely ignores mechanics either.
 

Weiley31

Legend
So am I crazy, or could you totally do a melee range Artillerist Artificer?

You've got medium armor, a shield, and d8 HD for being on the front line. Rod or wand in your main hand with Shocking Grasp as your go-to attack cantrip and something like Fire Bolt as your ranged option. Strap a Protector EC to your belt so it can pulse over you and the whole front line or swap in the Flamethrower for street sweeping. Maybe pick up the Homunculus Servant at 6th level so you have a backup Bonus Action attack option for turns when you don't need to refresh Protector's THP.

It's not a good choice for solo tanking since you don't have a melee weapon to make Opportunity Attacks with, but if you're hitting several people with the Protector's buff and can switch instantly to ranged attacks without having to fumble through weapon swaps? That's an interesting build. Probably not an optimized one, but not a crazy one that completely ignores mechanics either.

Dont forget you can make one of your turrets into an Eldritch gun/shotgun technically while another turret does it's buisness.
 

doctorbadwolf

Heretic of The Seventh Circle
Fwiw, I think the 4e Eberron Campaign Guide is much maligned - outside of the planes section, it does a better job of conveying themes (SF is mostly a force of good! BoV isn't all just a crazy cult! Last War really scarred stuff!) than the original ECS, plus the dragonmarks chapter is indisputably better than the ECS' coverage, and I'd say even better than Rising's. 4e core races (Dragonborn, Tiefling, Eladrin) were handled well. Dragonmarks on any race is pretty explicitly a "You'd be the first person ever to break the trend", so I'd point more to bad design (shying away from asymmetrical race-restricted feats) than trying to break the setting.
Even Keith tends to praise it, though he doesn’t love the 4e player book, IIRC.
I don't care to go deep on the issue, but I was pretty happy with 4e Eberron. Introducing the Feyspires to bring Eladrin into the setting was actually something I quite liked, and probably my favourite Eberron novel was the final book of the Thorn of Breland series which involved visiting a Feyspire.

And while I'm still digesting the Rising From the Last War, I'll point out that those Feyspires are on still on the 5e map.

I'll be back with a more in-depth review, but as a big Eberron fan, I gotta say, Xmas came early.
The Feyspires, as well as the places for Tieflings and Dragonborn.
I don’t know any Eberron fans who consider the 4e books disastrous. Even those who hated stuff like including the hell planet just felt it was unnecessary, not a disaster.
Am I missing something, or are there no Eberron-specific subclasses beyond the three created for the Artificer? If so... WTF?!?!
While there are archetypes I’d love to see represented, like 1 or more subclass for each Dragonmarked House and a Syberis Mark Sorcerer, along with some additional subraces (mostly talenta halflings), I think the book gives us everything we need to play in Eberron.

Except for real support for Greater Dragonmarks.
And I don't do DnD Beyond so I got free reign to all UA baby!!!(Evil DM laughter ensures.)
I do use DnD Beyond and I also have free usage of all the UA material that I choose to include.

I just input it into the system along with my homebrew.
 


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