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D&D 5E Forgotten Realms: Rising from the Last Realms Shaking Event


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It's missing a U.

They think it should be Eberroun.
Speaking from the aforementioned locale, I would hypothesise it's more a case of Eberrwhat? I think D&D was at a particular low in the UK at the time Eberron came out, and it largely passed by unnoticed. I know I've had to do an awful lot of explaining for my planned UK Eberron campaign, but once I do explain it people have become quite excited.
 

Beleriphon

Totally Awesome Pirate Brain
Speaking from the aforementioned locale, I would hypothesise it's more a case of Eberrwhat? I think D&D was at a particular low in the UK at the time Eberron came out, and it largely passed by unnoticed. I know I've had to do an awful lot of explaining for my planned UK Eberron campaign, but once I do explain it people have become quite excited.

I think its that is also has a very particular American frontier feel for much of the setting. While a lot of it is setup as a post-war collapse of old Empires/nation states (kind of like WWI) the general vibe often comes off as more American attitudes and perspectives than European or British.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
W

Your wrong about Eberron and your wrong about FR. Eberron is number 11 on the best seller rank on Amazon in the US and number 5 on the best seller rank in Canada. It's 135 in the UK, I don't know what the Brits have against Eberron.

Germany has it 1# best seller in fantasy fiction, but 74 in general.

Are you quoting the wrong person, I didn't mention sales numbers?
 

Eltab

Lord of the Hidden Layer
WotC is not going to release a 5E book that updates the nation of Turmish until they have an adventure that takes place in Turmish. They don't care about the "up-to-date" canon of Turmish, and they've told us all this repeatedly so that we'd stop asking for up-to-date canon of Turmish.

As far as WotC is concerned... if you want to know what Turmish is about so you can run an adventure there, you have plenty of old Turmish material from the previous four editions which you can use for your adventure. They're not going to spend their limited precious hours inventing and writing up several hundreds years of Spellplagued and Sundered Turmish history to put into a giant Forgotten Realms encyclopedia... just for the six of you who think you have to have what Perkins, Crawford et. al. have decided what happened in Turmish, rather than just make up whatever you decide happened to it yourselves.
When I decided to write an AP set in the Great Dale and eventually starring ... ahem, Myself ... I began by reading Grand History of the Realms, 3e Forgotten Realms Campaign Guide, and 4e FRCG. To get an idea what plot hooks / events / NPCs / famous places I wanted to use or just mention. Then I built from there. I figure WotC will owe me for the chapter of new canon I am writing. :)
 

Forgotten Realms: Rising from the Last Realms Shaking Event.

Okay the title is a tongue in cheek play on Eberron Rising from the Last War, but my point is a book like Eberron Rising From the Last War is the sort of book I've been asking for, but for the Forgotten Realms from WotC and given it's success I am hoping FR gets it's own version of a book with that function and size. Aka FRCG sort of book, but 5e style.
The SCAG is indeed terribly shite.
The Realms is currently recovering from the Sundering. It could certainly use a coherent setting book set in that aftermath.
Wizards though wants to include setting martial in their adventure books. And people keep buying those adventure books.
What needs to be done is to make Eberron Rising a great success and drop buying those Realms adventures for a while. Even Wizards can take a damn hint.
 

gyor

Legend
Speaking from the aforementioned locale, I would hypothesise it's more a case of Eberrwhat? I think D&D was at a particular low in the UK at the time Eberron came out, and it largely passed by unnoticed. I know I've had to do an awful lot of explaining for my planned UK Eberron campaign, but once I do explain it people have become quite excited.

What D&D settings would you say are popular in Great Britain?
 

doctorbadwolf

Heretic of The Seventh Circle
On the contrary... in my opinion Eberron won't "fade" because it won't actually build overwhelmingly in the first place. It will be played by the people who already play Eberron.

And by groups that play in homebrew worlds. And groups that use other wotc or 3pp settings and like things like Patrons, magical inventors, golem people, changelings, or even just running a game with common low level magic.

Because they were smart enough to actually make it just a setting book this time. It’s a guide to playing dnd games in the style of pulp adventure and gaslamp noir.
 

Hussar

Legend
And by groups that play in homebrew worlds. And groups that use other wotc or 3pp settings and like things like Patrons, magical inventors, golem people, changelings, or even just running a game with common low level magic.

Because they were smart enough to actually make it just a setting book this time. It’s a guide to playing dnd games in the style of pulp adventure and gaslamp noir.

I assume you meant "more than just a setting book this time". And, I think that dovetails kinda with what I've been saying.

WotC's very slow release schedule for 5e has been coupled with one very strong element - every book has to have maximum appeal to as broad of a spectrum of gamers as possible. Even the adventures come bundled with all sorts of stuff for players. Never minding that the adventures are what the players are going to play. :D

SCAG came with classes/player options. Ravnica and Eberron are both chock a block with player facing material. So on and so forth.

A "Realms Guide" book only really appeals to DM's. And, upthread I talked about casual vs fans of FR. I think I'm wrong there. That's not the separation. It's practical vs readers. For me, the only way I'll buy a book now is if I think that I will use that book at the table, repeatedly. So, a book like Xanathar's gets the nod because there are classes there I'd like to play and I know my players want to play.

But, a Realms Guide book is something that's meant to be read, more than used. After all, once you read a Realms Guide, you still have to make adventures, build NPC's, campaigns, all the actual hard work of running a game. I think it's rather telling that @gyor mentioned the novel lines as well.

I'd love for you folks to get that, but, that does not appear to be WotC's plan. What folks here want just doesn't have a broad enough appeal to make it worth it. Good enough for DM's Guild maybe, or Kickstarter territory, but, not general WotC release.
 

look again
The link is wrong (yeah, yeah, I know, but no joke. The OP in the link is mistaken. Notice how Greenwood doesn't confirm anything about DM's Guild). It's not by Greenwood, it's for 3.5, and it probably will be released just like Under Illefarn Anew did (hosted on Candlekeep, btw also by the same author). And being on DM's Guild doesn't make it canon, btw. Being released by WotC does.
Very clearly says it will be on DMSguild.
You're right. I stand corrected.
It just not the impression one gets from the author when he talks about it on Candlekeep. It's a must have either way! :)
Victory! Link below has one of the author's confirming it is not by Greenwood, will not be in DM's Guild and is for 3.5e

So, the link was wrong. :cool:
 

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