D&D General Toril must be a Super Earth.

Beleriphon

Totally Awesome Pirate Brain
You mean it takes 3 earth continients to fill the same space as Faerun alone? And Faerun is only the second largest continent on Toril, Kara Tur is like twice as big or close.

Nah, I mean including Kara-Tur and stuff. The whole land mass that contains everything conneted to Faerun an Kara-Tur is the size of North America, Europe and Asia combined. That leaves Africa, Australia and South America for the rest.

Edit: and Antarctica.
 

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Umbran

Mod Squad
Staff member
Supporter
A point on Mars’s surface at the equator is therefore traveling a little over half the distance that our point on Earth is, in a little over the same amount of time. Therefore, it is spinning much slower. 868.22 kilometers per hour to be precise, a little over half the speed.

Linear speed of a point on the surface, yes. Angular speed of a point on the surface, not so much.

Units matter.
 


gyor

Legend
Nah, I mean including Kara-Tur and stuff. The whole land mass that contains everything conneted to Faerun an Kara-Tur is the size of North America, Europe and Asia combined. That leaves Africa, Australia and South America for the rest.

Edit: and Antarctica.

I assume that includes Zakhara.

The maps never show the polar ice caps assuming the Forgotten Realms has them, which it should, so far now I'm leaving out Antartica.

The leaves Osse, Maztica, Archrome, Katashaka, and maybe Laekrond if it didn't go back to Abeir. (We know Maztica came back from Abeir, but it is ambiguous if Laekrond went back to Abeir or if something stopped it from returning, but adjusting its position on Toril.
 
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NotAYakk

Legend
Totally true. I'm mostly just poking fun at these settings mostly being fantasy European medieval, which means that a lot of that wilderness should be miles upon miles of farmlands with several little villages (albeit not all necessarily anything we would recognize as such today) coming by every few miles. It should take days to get anywhere, but there should be a lot more people and civilization along the way than I usually see presented. All usable land should basically be claimed and settled to the extent that threats of magical evil allow.
That is very early modern of you.

Clearing forests and swamps and the like take a lot of work. Getting positive ROI from the investment to clear such land can take generations.

Machines make this easier.

Now, a farmer near some unimproved land might take their surplus and invest it in improving it, or a noble might do the same.

But in general, the land you improve is the easiest stuff to improve, and only when the cost of clearing is low enough do you consider improving marginal land. Eventually the remaining forested land is poor land even after you clear it; you can get a crop off it with fertilizing, but the next year it is garbage and you have to return it to wood.
 

Beleriphon

Totally Awesome Pirate Brain
The maps never show the polar ice caps assuming the Forgotten Realms has them, which it should, so far now I'm leaving out Antartica.

The leaves Osse, Maztica, Archrome, Katashaka, and maybe Laekrond if it didn't go back to Abeir. (We know Maztica came back from Abeir, but it is ambiguous if Laekrond went back to Abeir or if something stopped it from returning, but adjusting its position on Toril.

I'm just assuming available land mass. Antarctica is a land mass, it just happens to sit on a polar ice cap, although at one point was attached to Australia. And while the FR maps don't show the entire ice cap the Endless Ice Sea to me is pretty clearly supposed to be the southern edge of an ice cap.
 

Arnwolf666

Adventurer
The only thing I need to know is what is toril’s gravity. and how much would I be able to lift and how far could i jump If i took a portal to Oerth. Also how fast could I run. Because I am thinking of creating a character on faerun and hopping a gate to either oerth or Mars.
 

That is very early modern of you.

Clearing forests and swamps and the like take a lot of work. Getting positive ROI from the investment to clear such land can take generations.

Machines make this easier.

Now, a farmer near some unimproved land might take their surplus and invest it in improving it, or a noble might do the same.

But in general, the land you improve is the easiest stuff to improve, and only when the cost of clearing is low enough do you consider improving marginal land. Eventually the remaining forested land is poor land even after you clear it; you can get a crop off it with fertilizing, but the next year it is garbage and you have to return it to wood.

80-95% of the populations of every pre-modern agrarian society was working whatever land could be worked. In the Western Medieval milieu that traditional fantasy draws heavily upon there would indeed be plenty of "wastes" (or "deserts" as they would often call an inhospitable mountain or swamp). But even these spaces were usually being used to graze some cattle, collect firewood, kept as royal forests, etc. by the denizens of the nearby farmlands. In many contexts they would be communal manor lands that weren't exactly owned in a modern sense (though the lord and the sovereign would both have claims). In most places you would never be as far from civilization as is routinely portrayed in our fantasy versions of these places. That goes doubly for any context where you are on a road.

Most fantasy worlds are weirdly empty, usually to a point that makes the infrastructure portrayed for whatever civilization they do have make little or no sense. I blame Tolkien; Minas Tirith should have been surrounded by farms. But, of course, there is far more adventure to be found in wildernesses, particularly when someone conveniently built elaborate dungeons all over the place.
 

Salthorae

Imperial Mountain Dew Taster
As I also noted from the Realmspace supplement, Toril's oceans only cover 60% of the planet's surface as well.

So even if Toril has more available landmass, I'd be surprised if it'd be more than 15% difference accounted for between their ocean coverage and the Earth's 75% coverage.

Also - @gyor where is the reference to Ao adding landmass?
 

dagger

Adventurer
It’s best to forget the “cannon” (like that matters) and use the 2e maps to determine size.

The forgotten realms atlas has a nice map of the globe I think.
 

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