I personally don't have a problem with multiclassing, I was just trying to support a certain facet of the point made by others, that your argument was weak in this case.So one last try. What's wrong with multi classing in 5E? Without resorting to analogies of "fish swim in water so therefore mint chocolate ice cream gives you cancer."
I agree with a wide variety of people occasionally.I personally don't have a problem with multiclassing, I was just trying to support a certain facet of the point made by others, that your argument was weak in this case.
So, because I actually like multiclassing, I can't tell you.
I guess we agree on something for once.
Short answer (brace yourself, you'll like this one): Nothing.So one last try. What's wrong with multi classing in 5E?
Thanks for the response (and have some xp). I disagree though. Multi classing is a trade-off of what you want when. For it to be a trap, there would have to be some hidden cost that I just don't see. When I did my chamption fighter/rogue I knew full well that my back stab would suffer a bit. But I felt compensated by getting more critical hit, having two weapon fighting and the dual weapon feat all while in heavy (mithral) armor.Losing access to higher-level abilities and higher-level spells doesn't seem balanced by access to lower level abilities.
Thanks for the response (and have some xp). I disagree though. Multi classing is a trade-off of what you want when. For it to be a trap, there would have to be some hidden cost that I just don't see. When I did my chamption fighter/rogue I knew full well that my back stab would suffer a bit. But I felt compensated by getting more critical hit, having two weapon fighting and the dual weapon feat all while in heavy (mithral) armor.
Then again it probably wasn't an optimal build. I had the minimum dex required to multi class and focused on strength because it fit my character. But I knew that going in so it wasn't a trap, just a decision.
Same here. I don't build or play characters because of some in depth analysis on a spreadsheet somewhere. First of all the "massive" differences tend to be a couple of points per round at higher levels. Second my fighter/rogue scratched an itch (an homage to one of my first PCs). Last, but not least, the spreadsheets never take into account utility and simple fun to play.It wasn't optimal for what?
I have come to see the goal of the game is to foster the imagery and story I want to experience.
I used to say survival was the goal. Advancement. But some people play one shots or only for a few levels. Some play altruistic characters that would lay their life down for others (and so in game!):
For me there has to be some level of effectiveness (I don't like imagining ineffectual characters that only fail, but damn.
If I want to play a warrior with a little bit of magical tutelage, a few levels of wizard aren't going to ruin squat.
The only "trap" is playing a variant human lore bard because "optimal." And I don't like imagining lore bards so that is far from optimal for me.
"Trap" means mechanically inferior to the "optimal" build. If it's not a misnomer, it often ignores the actual goal of many players. The term gets used too frequently to have much meaning to me.