D&D 5E (2024) So, what does the Artificer "replace"?


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Yeah they were dude. Different classes actually took different game actions with meaningfully different impact on the game state, instead of just rolling a d20 and then rolling a second, fewer-faced die literally every turn.

All of them were 1,2,3W and a rider. You had two paths and essentially your powers were pre selected. If you dont want to suck.

Had to be a defender, all your powers are sword and board or great weapon iirc.

You can't opt out of not being a defender or not having powers. 5E its opt in via battlemaster.

Similar argument for the rest of the classes. Compare 5E warlock to 4E phb one in options.

Sure you can get more content. But you only get one chance to make a first impression. And yesh sure buy lots of extra books vs 1 or 2 5E.

I highly doubt you would play 4E for 10 years just using the phb? You pretty much have to buy more content
 

For me the main problem with 4E was the balance. There were different classes, but to me they all felt almost the same.

While all versions have their problems 4E was the only version of D&D that did not really even feel like D&D to me.
if you take a step back, 4E was really class-less system, you could take any power from any class at specific level and not break anything. Minding pre requirements of base class feature and even that you could get with base multiclass feat.

you wanted your fighter to be better at archery? sure, take few ranger powers that are based around ranged weapon and you are good to go.

fireball was so bad, that it did not matter who took it at 5th level.


maybe the biggest problem of 4E is that is tried to be tabletop version of WoW.
but D&D is not WoW and WoW is not D&D. and while many players did play both(I did), games offer completely different things.

and when you remove +1/2 bonus to everything from 4E, you get really good numbers for a big spread of levels.
 


And that alone was significantly more variety in actions.

That's not the point. You have the fighter that was versatile and good at killing essentially pit in a straight jacket.

With the missing classes you couldn't even convert your fighter over conceptually like you could 2E to 3E if you were an archer or dual Wielder.

One reason its didnt go down well. We couldnt convert the party over. Bard, archer fighter, druid, cleric and a scout iirc.
 

Rangers are better archers by far. More uses of spells than BM has superiority dice, and ensaring strike and hail of thorns are more powerful. Hell lightning arrow is more powerful. champion is...good at damage and nothing else.
That depends entirely on how many rests the party takes. A Battlemaster archer who uses Action Surge and Precision Attack to turn Sharpshooter misses to hits will outdamage the Ranger by so much that it's not funny.
 


That depends entirely on how many rests the party takes. A Battlemaster archer who uses Action Surge and Precision Attack to turn Sharpshooter misses to hits will outdamage the Ranger by so much that it's not funny.
for archer, atleast in 2014, I preferred Elven samurai.
Elven accuracy+Fighting spirit+action surge. at 6th level it's awesome.
 

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