Zardnaar
Legend
The classes were wildly more diverse than 5e classes.
Not in the phb.
The classes were wildly more diverse than 5e classes.
Yeah they were dude. Different classes actually took different game actions with meaningfully different impact on the game state, instead of just rolling a d20 and then rolling a second, fewer-faced die literally every turn.Not in the phb.
Yeah they were dude. Different classes actually took different game actions with meaningfully different impact on the game state, instead of just rolling a d20 and then rolling a second, fewer-faced die literally every turn.
if you take a step back, 4E was really class-less system, you could take any power from any class at specific level and not break anything. Minding pre requirements of base class feature and even that you could get with base multiclass feat.For me the main problem with 4E was the balance. There were different classes, but to me they all felt almost the same.
While all versions have their problems 4E was the only version of D&D that did not really even feel like D&D to me.
And that alone was significantly more variety in actions.All of them were 1,2,3W and a rider.
And that alone was significantly more variety in actions.
That depends entirely on how many rests the party takes. A Battlemaster archer who uses Action Surge and Precision Attack to turn Sharpshooter misses to hits will outdamage the Ranger by so much that it's not funny.Rangers are better archers by far. More uses of spells than BM has superiority dice, and ensaring strike and hail of thorns are more powerful. Hell lightning arrow is more powerful. champion is...good at damage and nothing else.
That’s precisely the point.That's not the point.
What about rolling a d20 followed by rolling a fewer-faced die turn after turn is “versatile?” They can literally only do one thing.You have the fighter that was versatile and good at killing essentially pit in a straight jacket.
for archer, atleast in 2014, I preferred Elven samurai.That depends entirely on how many rests the party takes. A Battlemaster archer who uses Action Surge and Precision Attack to turn Sharpshooter misses to hits will outdamage the Ranger by so much that it's not funny.
Rangers are better archers by far. More uses of spells than BM has superiority dice, and ensaring strike and hail of thorns are more powerful. Hell lightning arrow is more powerful. champion is...good at damage and nothing else.
I've been told by others, and have come to agree with, that expecting a single short rest but a total of 12 rounds of combat a day (3~4 combats with 3~4 rounds each) is a good benchmark to discuss this kind of thing.That depends entirely on how many rests the party takes. A Battlemaster archer who uses Action Surge and Precision Attack to turn Sharpshooter misses to hits will outdamage the Ranger by so much that it's not funny.
I liked the mechanics behind Samurai. I'm not sure if we could realistically translate it to 5e24 without it being underpowered, since advantage is so much more common now, though I think it might be worth considering how to update the subclass to 2024. Its was a fun subclass.for archer, atleast in 2014, I preferred Elven samurai.
Elven accuracy+Fighting spirit+action surge. at 6th level it's awesome.