Xeviat
Dungeon Mistress, she/her
Hi everyone. I'm currently planning a suite of house rules built around standardizing a bit and finding a better flow of time for my games. I'm intending on adjusting the spellcasting classes to have short rest recovery spells. Likely, I'll be switching to a spell point system and having some spell levels still be long rest. What I might change compared to the warlock design is have your highest few spell levels be long rest recovery for a while until they upgrade to using your MP.
If you look at the warlock at 17th and above, they have 4 short rest slots and 4 long rest slots, matching 4E encounter/daily structure. I'm imagining that when you first gain a spell level, it is a long rest slot. At certain levels, these slots will convert to short rest and switch to your spell point pool.
So a 5th level caster will have X spell points, max amount of 3 per turn*, and also have 1 3rd level slot ala the warlock's mystic arcanum. At 7th level, they gain a new 4th level long rest slot. At 9th level, their 3rd level long rest slot becomes a 5th level long rest slot, and their spell point limit goes up to 5 (the value of a 3rd level spell).
Here are a few things I'm concerned of:
If you look at the warlock at 17th and above, they have 4 short rest slots and 4 long rest slots, matching 4E encounter/daily structure. I'm imagining that when you first gain a spell level, it is a long rest slot. At certain levels, these slots will convert to short rest and switch to your spell point pool.
So a 5th level caster will have X spell points, max amount of 3 per turn*, and also have 1 3rd level slot ala the warlock's mystic arcanum. At 7th level, they gain a new 4th level long rest slot. At 9th level, their 3rd level long rest slot becomes a 5th level long rest slot, and their spell point limit goes up to 5 (the value of a 3rd level spell).
Here are a few things I'm concerned of:
- Initially, I was concerned about having cure wounds on a short recovery, but the celestial pact warlock and recent design discussions have shown that's not really a big issue (they balance encounter design assuming full hp).
- I may add a penalty when you spend all your HD, encouraging resting.
- There are certain low level spells that may be too good if you can spam them. Shield is my first concern. For 2 mp, this might be too cheap. Currently, you're kind of limited to 3 a day (unless you use a wizards arcane recovery to make first level slots). I haven't seen warlocks want to use a 4th level slot on shield, but 2 mp feels like nothing.
- Will switching the warlock to MP instead of slots be a big power gain for them? Looking at warlock vs wizard, the invocations almost feel like they're in addition to basic class abilities. Perhaps all the casters could be redesigned with invocation-like abilities and I could use warlock style slots instead of using Spell Points for everyone.