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Dragonlance What do you want from a Dragonlance 5e?

They really don't, they're 180 off in some cases, like Sorcerer, the RL definition of which has nothing to do with inborn natural power and throwing elemental or wild magic around - though it is plenty negative.

So, there's no need for D&D class names to tightly match RL definitions - because no D&D class has ever done so.

Or, maybe you're just projecting what it means to you. I think anyone possibly into D&D has probably encountered it in fantasy and similar contexts. There are a number of definitions, but a key aspect of them is that they do not imply authority, or position in a military hierarchy - rather, the warlord exercises power, due to their ability to "mobilize loyal armed troops." The power of the D&D warlord, likewise, comes from his allies, not from any external authorities - a support character.

Is still, inescapably, a common military rank that implies authority over subordinates, and being subject to the orders of higher ranks. Which is in no way what the class is.

OTOH, the class is mostly about the skills/talents/abilities/tropes of the concept, not the position, it's broader than, but can easily encompass, military commanders and the like with external authority - just also with those abilities.
🙄

Okay, Tony, whatever helps you hold on to the edition war
 

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There seem to be multiple statements on it. I've heard that steel, iron, and bronze were considered more valuable than gold because you could melt their coins down to use in crafting weapons and armor, which post-Cataclysm was more important than the ornamental gold and silver. I've also read that steel for a time was rarer than gold and silver, but that doesn't exactly square with the world, since (as far as I can recall) it didn't have Dark Sun-like rules on alternate materials for armor.

I'd like a really good explanation for that whole "steel as currency" thing.

I mean .... yeah. I can even get past the Kender, but that always flummoxed me.
 



Well it might have been inconsistent, but, it was somewhat necessary given the concept of the original campaign where you were fighting a dragon pretty much every module. In AD&D, you were getting XP for gold. By the second or third module, you'd be swimming in cash if gold were used as cash. This way, you still got the dragon sitting on a mound of gold without breaking the game.

This would especially be true in later editions where you can buy magic items.
 


...but why not just use, I dunno, cowrie shells? Or something else that wasn't also used for weapons, armor, and other useful items?

Or, if they were going to do that, then have a society were those things were insanely difficult to find and most people used sub-standard weapons (bronze or bone, say).

Argh. I'm getting annoyed just thinking about it again! It's like a gnome paladin riding a cat, or something.
Now, I'm imagining a Dragonlance where every dirt farmer has a spear made of solid gold, and the nobles dine on, and fight with the superior metal: steel.
 


Well, that's actually what would happen.

Okay, so for Dragonlance 5e what I want is for them to CHANGE THAT STEEL THING. No more steel as currency; or, if they are going to do it, they need got some real 'splainin' to do!
Exactly. A plausible explanation (semi-plausible) is that the carbonizing process, or the creation of steel, is incredibly hard or requires Dragonfire or somesuch.

But still...
 

I'd like a really good explanation for that whole "steel as currency" thing.

I mean .... yeah. I can even get past the Kender, but that always flummoxed me.
Simple. In an age where conflict is common, weaprons and armor are rife. Existing steel has been forged into useful items. Steel coins are rare (they’d be more useful fashioned into weapons or armor) and they represent potential (you can have them refashioned into the arms or armor you need) and oaths (“I pledge my steel to you“, I.e. - I may not be good at fighting myself so I’m turning my steel over for you to defend me in return for the goods or protection I need”). You don’t give/trade enemies your steel because most likely they’ll fashion it into weapons or armor against you.

Times May change and things get more peaceful, but accepted currency likely stays the same.
 

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