Tazawa
Adventurer
Nothing against it in principle, but an EK with psychic spells would be a lot more enjoyable to actually play.
I agree. The psychic spells and feats are both really good for eldritch knights and arcane tricksters.
Nothing against it in principle, but an EK with psychic spells would be a lot more enjoyable to actually play.
I actually thought that UA, with a few changes, would have worked well as a basis for the original Dragonlance sorcerer that had access to a few domains and was able to shape the magic on the fly.UA 33 without the wu jen and nomad and soulknife does it for me so far. It is a 5e approach on psionics which is usable for DS 5e. The feat stuff not. It might work for eberron but thats about it.
The rogue is fine other than them overestimating the power level of the blades themselves (it’s just summoning a d6 dagger. Big deal.), but the fighter is pretty meh.
Doesn’t play like Vader, doesn’t play like a psychic warrior.
Give it Catapult, at least. Preferably give it a lower leveled scaling telekinesis.
Couple one shots.Id be curious to know the details on your experience playing the psychic fighter
The rogue is fine other than them overestimating the power level of the blades themselves (it’s just summoning a d6 dagger. Big deal.
All of which adds up to a minor feature, sorry. It’s a returning finesse handaxe. Everything else is ribbon level stuff.The daggers bend the rules of the action economy, have no ammo restrictions, cannot be traced (no wounds from pshycic damage), can be snuck anywhere, bypass magical weapons needs, and psychic damage is not something that many things gave resistance to.
All of which adds up to a minor feature, sorry. It’s a returning finesse handaxe. Everything else is ribbon level stuff.
All of which adds up to a minor feature, sorry. It’s a returning finesse handaxe. Everything else is ribbon level stuff.