Tony Vargas
Legend
Daily powers (class & item) and surges (among other things, like Action Points) meant that was not what 4e did, at all. It was better-balanced across a day, regardless of pacing, because class designs were more consistent, but it wasn't outright encounter-based, just not outright broken by deviations from the expected pacing.That's what 4e did. The addition of daily powers and healing surges is the only variable.
"D&D" Gamma World, c2010, was even closer to encounter-based, but still had an odd few things that were 'daily' or re-set on a long rest.
I can't think of a d20 or relatively D&D-ish game that was wholly encounter-based.
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