How can there be a discussion when you dismiss all uses which can be described as problematic with "never seen it, not a problem, no need to address it"?I've had players cast tiny hut plenty of times. I've just dealt with it with what I considered appropriate counter measures, some of which are in my original post.
In one example the group used the hut on a regular basis traveling wild and hostile territory and it generally worked well (kept the riff-raff/animals out). But a decent-sized hobgoblin patrol was a different issue. The hobgoblins are organized, militaristic and intelligent so they built a makeshift "siege engine/portable wall" to get close to the hut. They started to block off the view from one direction when the party had to sally forth.
One other note on this. I was hoping to have a discussion of ideas on how to deal with what some people find a problematic spell. There's no one answer, I know I certainly don't have all the answers. But I would rather at least try to help others make their game better than just throw up my hands and claim defeat.
Tiny Hut can be used for more than just a resting spell which makes it far more powerful than a 3rd level spell, or especially a ritual.