Charlaquin
Goblin Queen (She/Her/Hers)
While they may not have a long tradition in fantasy, they do have strong mythological inspiration - Jotun.
As described, the Goliaths always reminded me of the Capellans from Star Trek TOS.
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While they may not have a long tradition in fantasy, they do have strong mythological inspiration - Jotun.
I do agree with the guys that they could use either a boost to Stone's Endurance, or maybe just an additional trait, and that their culture can come across as too harsh to really make sense. But to ditch all of it and just use them as half-ogres and the like is just a huge waste of a very interesting race, IMO.
So, WebDM put out a video on Christmas discussing one of my favorite races, the Goliath! I was very excited when I saw the title, as was my wife. We both have Goliath characters, and both just love the race.
Unfortunately, the episode kinda sucks. Pretty much Jim's first comment is that he has a hard time understanding the Goliath, and it goes downhill from there. I love these guys' videos, but damn this one disappoints.
Seriously, what's so hard to understand? They're big, athletic, strong, tough, reclusive, humanoids with no weird baggage or any overriding theme that being big and strong is completely secondary to. Every other +2 strength race is 90% thematically something other than strong, and being strong just serves that theme. Goliath are the only actual "big strong guy" race.
Beyond that, they're reclusive mountain dwellers who are hard to injure, are vaguely related to giants without being part of the ordning, love competition and games, hold themselves to high standards of performance and achievement, don't hold grudges or cheat, and can actually be put in many extreme environments due to their acclimation to both high altitude and extreme cold.
Athletics + acclimation means they can easily be nomadic whalers in an arctic region, actually swimming in the arctic waters, taming extreme cold creatures, etc.
I do agree with the guys that they could use either a boost to Stone's Endurance, or maybe just an additional trait, and that their culture can come across as too harsh to really make sense. But to ditch all of it and just use them as half-ogres and the like is just a huge waste of a very interesting race, IMO.
But how do you use Goliaths? ANyone around here share WebDM's view on the race?
I personally, in addition to the above, like to either give them Incan style mountain cities and hidden roads, relate them to firbolgs and add a little druidic magic, or use them mostly as is with the addition of a strong animist culture, a lot of rituals like singing a greeting to the dawn because they believe that if they don't the sun won't actually rise, take out the "ditch the weak and let them die or wander down the mountain" stuff, and add fun things like a sense of responsibility to finish what you start even if it takes you far from home.
And then I put them in semi-magical mountains because in real mountains nothing can grow at 20k+ feet up.
Very fun, doesn’t replace Goliath. If I’m playing a juggernaut, I’m playing a being created by humans for war. That is a big deal.I still don't understand. I'm not trying to be mean.
It's reading like you want to play one primarily so you can flex that sweet +2 str and Powerful Build. Everything else is just a side dish. Also you want to be different, but not so different it would cause a problem.
What would you think of playing as a Warforged Juggernaut (from back in UA when they still had Subraces)?
I never said that other races are just their baggage or other themes, I said that the appeal of Goliaths is that their main theme is being big, strong, athletic, and tough. You can explore stories with them that don’t get muddled with being a beast person or born from an evil god/demon, or from a race that eats people, or whatever.The... lack of anything interesting? Being big and strong is not very interesting on its own.
Don’t get me wrong, I really like Goliaths, but I also think there’s a lot more to them than just being “big strong guys” that is often overlooked. It seems like you’re saying you like them because there’s not much more to them than that. Please do correct me if I’m misunderstanding you.
That’s still pretty big, and definitely strong. They have built-in lore and cultural details (which, yes, have their roots in some ugly stereotypes, but it can be fun to recontextualize that) in addition to being big and strong, which is what makes them more interesting than goliaths for many players and DMS. They’re not just defined by physical attributes (which, again, I don’t think Goliaths are either, but that’s the perception).
Well, first of all, any anthropomorphic animal race has the potential to be interesting because animals are fascinating and complex creatures with myriad behavioral and social quirks that can be fun to translate into a more humanlike context. But also Minotaurs tie into Greek myth (or at least pop culture’s perception of it), so again, they have a lot more to them than size and strength.
Yeah, Bugbears are kinda one-note. I find them less interesting than Goliaths, myself.
Eh, most DMs who are going to have townsfolk react poorly to orcs and bugbears are not going to have them react much better to Goliaths, so I don’t think that’s as much of a selling point as you make it out to be here.
Yeah, I can definitely see the appeal of getting to play a big strong guy without a lot of extra baggage. But it also seems painfully obvious to me why a race that is (perceived to be) defined almost exclusively by their size and strength unappealing. For many people, the baggage is the fun part.
I get you, man. I think they’re cool too. I’m just saying, the reason you think they’re cool is exactly the reason Jim David thinks they’re kinda boring.
But can you understand why to some people “big and strong without other baggage” is inherently less interesting than “big and strong and [inset additional lore here]”?Very fun, doesn’t replace Goliath. If I’m playing a juggernaut, I’m playing a being created by humans for war. That is a big deal.
And no, it has nothing to do with wanting to be “not so different it causes problems”. It’s about having an option to play the giant, without having to also play the “XYZ other theme I’m not interested in for a given character”.
I’ve played nearly all the races, at some point. They tell different stories.
I never said that other races are just their baggage or other themes, I said that the appeal of Goliaths is that their main theme is being big, strong, athletic, and tough. You can explore stories with them that don’t get muddled with being a beast person or born from an evil god/demon, or from a race that eats people, or whatever.
There are plenty of fun stories to tell with all those races. I actually like bugbears. But there are stories that I won’t use them to tell, because Goliath just works better due to the lack of other baggage.
Just like sometimes I’ll play a Halfling rather than a gnome because gnomes have a bunch of other stuff going on other than being small and underestimated and that is the focus I want for my character’s race.
I mean, I can understand what it’s like to think a race is boring. Hobgoblins, IMO, add nothing to the game and are almost unsalvageably boring.But can you understand why to some people “big and strong without other baggage” is inherently less interesting than “big and strong and [inset additional lore here]”?