And here I though you were a man of culture... Such heresy cannot be tolerated!If by cancer, you mean two of the best parts of 5e dnd, sure!
raises inquisitor's banner
"Ding dong, your opinion is wrong!"
And here I though you were a man of culture... Such heresy cannot be tolerated!If by cancer, you mean two of the best parts of 5e dnd, sure!
....and Arcanum Soulmeld and Chronomancer in a time-traveling Dragonlance adventure within Ravenloft as a crossover with Transformer made by Disney.I swear @LuisCarlos17f you can take any topic and tie it to some video-game or new toy release.
Heck, I didn't know about even half of the obscure d20 games that I now know of until @LuisCarlos17f introduced them to me!....and Arcanum Soulmeld and Chronomancer in a time-traveling Dragonlance adventure within Ravenloft as a crossover with Transformer made by Disney.
On a positive note, most of those goofy wishful theories had me discover a bunch of obscure stuff I never heard of.
Sure, that's fair: if you find any of the rationalizations for excluding the warlord remotely persuasive, then, on the same grounds, the paladin, ranger, and barbarian are outright indefensible as anything more than fighter archertypes, possibly just backgrounds.. If anything I might now think there should be less classes (I may finally be against the paladin).
Freyja Ahlia Aefelsdottr, my new Paladin character, disagrees. She hasn’t a smug inclination in her entire psyche!Smug is the path to the Paladin.
Smug leads to smite. Smite leads to smirk. Smirk leads to smarminess.
Once you start down the smug path of the Paladin, forever will it dominate your destiny
I remember that era and its limits. It would be covered by high charisma players really really being the only ones whose characters actually got to have charismatic impact particularly on other players (but never on the battle only whether you got into a battle), and highly intelligent players being the only ones whose character actually got to have a tactical impact as the character didnt get to contribute to that and only Wizards had the resources for strategic choices. You were testing the player in 1e days the only impact mental attributes had were what a charismatic player could convince the dm to let them have plus mild bonuses for spell casters. (It's all about that playah that playah... boom boom playah playah - skilled playing was gygaxian "judge" dm nervana)To a degree. But I think it's about consistency too. In an old school game I wouldn't want a Warlord class. But if I had a fighter that actually rolled Intelligence as their best attribute and didn't want to be a Wizard or who had a good charisma I would definitely allow them to leverage that to do Warlordy type of things. I just wouldn't want a special mechanic for that. It could be covered by "rulings not rules"
I could build a "better" oath bound paladin alah 1e by using the boons and blessings mechanics and a fighter or any other martial class actually in 4e too. so I definitely get the inclination.Sure, that's fair: if you find any of the rationalizations for excluding the warlord remotely persuasive, then, on the same grounds, the paladin, ranger, and barbarian are outright indefensible as anything more than fighter archertypes, possibly just backgrounds.