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lowkey13
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*Deleted by user*
Sure it will. What I want is to not have to deny my players any more official player options. If the warlord becomes an official class, then that is exactly what I will have to do. In other words, the warlord negatively impacts my table, while providing no benefits. I vote no.You. Have. What. You. Want.
It won't go away because more options are added.
No he wants others not to have what they want full on ... anyone denying that is proudly pulling BS.You. Have. What. You. Want.
It won't go away because more options are added.
No worries. Let me just point this out- when you (and others) dismiss people by saying that their ideas about the design of D&D amounts to "gatekeeping" and using "exclusionary gatekeeping language," you aren't exactly helping out.
Right, and if someone came along and said get rid of the unicorns, they're badwrongfun we wouldn't take them seriously, and, even though people have added things like flumphs and kender and paladins and, however briefly, class balance, the game has not been irretrievably ruined (though some folks feel like they dodged a bullet with that last one).This is a game about unicorns and elves and dragons. It's supposed to be fun.
It's just part of being a DM, deciding what'll work for your campaign/world/story and what won't.Sure it will. What I want is to not have to deny my players any more official player options. If the warlord becomes an official class, then that is exactly what I will have to do.
Sure we would, and not only that, but we should. The developers craft the game according to player desires and expectations. That's why playtesting sometimes goes on for years, as it did for 5E. Designing a game of this magnitude requires massive amounts of decision-making, not just about what to include, but what not to include too. Thus, if we want the game to move in a direction that we like, then we'd better be vocal about it. And there is no reason to limit ourselves to one kind of expression (positive or negative) when both forms of expression are so important to the game design process.Right, and if someone came along and said get rid of the unicorns, they're badwrongfun we wouldn't take them seriously
I've gleaned some knowledge from previous warlord threads -- enough to understand the basic tenets of the class. And I'm not completely averse to it. In fact, I'd be curious to see how it would play in 5E. If one of my players wanted to give a good 3PP version a try, I'd be game. If nothing else, just to see what all the fuss is about.Though, I do wonder, since you have no actual knowledge of the class or how it played last ed, what problems you might be afraid it'd cause, and why?