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D&D 5E The Warlord shouldn't be a class... change my mind!


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You. Have. What. You. Want.
It won't go away because more options are added.
Sure it will. What I want is to not have to deny my players any more official player options. If the warlord becomes an official class, then that is exactly what I will have to do. In other words, the warlord negatively impacts my table, while providing no benefits. I vote no.
 



No worries. Let me just point this out- when you (and others) dismiss people by saying that their ideas about the design of D&D amounts to "gatekeeping" and using "exclusionary gatekeeping language," you aren't exactly helping out.

By speaking up and wishing to be included, I am excluding those who wish not to see me?

Seriously?

I get enough of that IRL.

This is a game about unicorns and elves and dragons. It's supposed to be fun.
Right, and if someone came along and said get rid of the unicorns, they're badwrongfun we wouldn't take them seriously, and, even though people have added things like flumphs and kender and paladins and, however briefly, class balance, the game has not been irretrievably ruined (though some folks feel like they dodged a bullet with that last one).

So how does letting some set of folks, somewhere, play with a slightly different set of classes than you do ruin that fun?

It doesn't.
 

Sure it will. What I want is to not have to deny my players any more official player options. If the warlord becomes an official class, then that is exactly what I will have to do.
It's just part of being a DM, deciding what'll work for your campaign/world/story and what won't.

Though, I do wonder, since you have no actual knowledge of the class or how it played last ed, what problems you might be afraid it'd cause, and why?
 


Right, and if someone came along and said get rid of the unicorns, they're badwrongfun we wouldn't take them seriously
Sure we would, and not only that, but we should. The developers craft the game according to player desires and expectations. That's why playtesting sometimes goes on for years, as it did for 5E. Designing a game of this magnitude requires massive amounts of decision-making, not just about what to include, but what not to include too. Thus, if we want the game to move in a direction that we like, then we'd better be vocal about it. And there is no reason to limit ourselves to one kind of expression (positive or negative) when both forms of expression are so important to the game design process.
 

Though, I do wonder, since you have no actual knowledge of the class or how it played last ed, what problems you might be afraid it'd cause, and why?
I've gleaned some knowledge from previous warlord threads -- enough to understand the basic tenets of the class. And I'm not completely averse to it. In fact, I'd be curious to see how it would play in 5E. If one of my players wanted to give a good 3PP version a try, I'd be game. If nothing else, just to see what all the fuss is about.
 

The Edition warriors said:

Let us not have Fighters with Daily powers - yet they were given Fighters with daily powers and no one cared

Let us not have dissociative abilties that run on metagame mechanics -yet they were given dissociative abilties that run on metagame mechanics and no one cared.

Let us not have all classes with magical abilities - then all classes were given magical abilities and no one cared.

Let us not have non-magical healing - yet they were given non magical healing and no one cared.

Let us not have Barbarians who catch fire and burn everything around them because that is stupid. Yet they were given Barbarians who catch fire and burn everything around them - and no one cared.

They said let us not have Warlord style powers that move other pcs around and let other people attack - yet they were given Warlord style powers that move other pcs around and let other people attack and no one cared.

Ok they said - we have all these things - but let us not also have the Warlord as a class, for truly that would be a fatal step back towards the dark days of the edition that may not be named but may only be whispered about in secret locations outside games stores (near the rubbish bins where the store workers go to have a smoke).
 

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