D&D 5E Would you play D&D if you knew there would be no combat?

Would you play D&D if there was no combat?



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Stormonu

Legend
I have to admit that killing critters is something I enjoy in D&D. But, I’ve managed to run several sessions where no combat occurs (or it was quickly RPed, without a round-by-round).

By the same token, I don’t think I could handle a campaign with no combat - I’d go stir crazy at some point. But, by the same token I can’t stand a campaign that is one fight strung after another.
 

Iry

Hero
Yes. There are many games that handle Exploration and Social better than D&D. But there's something nostalgic about the spells and abilities of D&D that would make a No Combat game fun.
 

ad_hoc

(they/them)
My expectation for a D&D (5e) game is to have about 1/3 of the time spent in combat.

More than 1/2 (overall) would probably start to feel like a slog. If we're spending 2/3 of our time session after session in combat that would probably be too much for me.

I'd be hesitant to play anything under 20%.

I wouldn't play anything under 10%, at that point why are we playing D&D? I think that would be an excellent opportunity to play another game.
 


Fenris-77

Small God of the Dozens
Supporter
Little combat is fine. A lot of my favorite builds are social interaction focused anyway. I wouldn't want every campaign to be like that but it's perfectly ok for certain kinds of games.
 

I'm not sure what the baseline is supposed to be. Is one combat every two sessions low combat? (But then that depends on how long a session is?) .

Because my experience is a lot of campaigns go through periods like this unless I'm interrupting what the players are trying to do by throwing pointless combat at them for the hell of it. I certainly have never in 20 years felt any obligation to ensure that every session has combat.

But I wouldn't plan to have low combat - it's just if that players decide to hang around in town hob-knobbing and doing diplomacy that is likely to happen.

Quite often combat is more about giving me some breathing space than anything else.

I can't say I've ever had a player actually ask for more combat. (Well there was one guy - but he was a serious problem player).

To me it's not the frequency of combat that characterises D&D - it's that combat is usually what is central to the climaxes. It's all about some kind of arc or pacing.
 
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Eltab

Lord of the Hidden Layer
I would not mind a combat-lite campaign (Dragon Heist could be done this way if you want to emphasize the people in the city, not the treasure hunt).
Zero-combat sounds like it will bog down into something where it is hard to address the villains / their plots, let alone defeat them.
 

Zaukrie

New Publisher
Probably not. It would have to be a very unique opportunity and I would certainly still want a game where there was combat......
 

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