I'd play 4e Skill Challenges... ALL. DAY. LONG.
But seriously, D&D can be non-combat, and fun. I'd play, with the right group.
But seriously, D&D can be non-combat, and fun. I'd play, with the right group.
Shadow Monk at night becomes the 'sneak in' guy or 'move at high speeds' guy.other (classes) might be of less use, such as the Monk, Druid, Paladin, and Ranger.
Definitely. I’ve been in tons of D&D games with little combat.
D&D is a strange choice of game to play if you know in advance there will be no combat.But what about games with no combat? Just interested in the viewpoint.
As fast as 5e combat aspires to be, out of combat resolution - primarily binary pass/fail skill checks, if not just the straightforward play-loop with narrated success/failure - is even simpler & faster.My expectation for a D&D (5e) game is to have about 1/3 of the time spent in combat.
A lot of em you can swap out, though - spells known, most prominently.But the fact remains that you have all these abilities on your character sheet for doing violence to people
Well yes. But there's whole classes that make no sense if you're not doing combat. Why a Barbarian? Or a Fighter? Clearly if you're a character that doesn't have spells, then you're a Rogue.A lot of em you can swap out, though - spells known, most prominently.
While shunting most scaling to hps/damage, and BA constraining Proficiency has reduced the impact of leveling on mundane non-combat skills, there are still spells at every level with significant (even dedicated) non-combat applications.There would be no reason to play most of the classes or to ever level up.
Correct.Well yes. But there's whole classes that make no sense if you're not doing combat. Why a Barbarian? Or a Fighter? Clearly if you're a character that doesn't have spells, then you're a Rogue.