billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Let me start by saying that fudging numbers is against my DM code. I would never do it. However, I find myself engaging in a different kind of fudging more and more: changing item locations (and other elements) mid-adventure.
Maybe it's not fudging. Maybe it has a better name that I'm not aware of. All I know is that it's a great and dynamic way to handle pacing and storytelling within a game. It can be used to reward exploration, advance the plot, or impart information. Let me give a few examples:
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So, what would you call this sort of thing? Is it fudging? And what do you think of it as a DMing tool? Is it wrong? Is it good? Do you ever do it yourself, or is it against your DMing code? Let me know!
I would never call it cheating (because it's not). But the GM changing things mid-game to provide a better time for the players, whether it's changing the placement of a monster or treasure, changing a monster's stats to affect the events of a fight, or changing the value of a die roll, is all part of the same process - exercising judgment on elements of the game as you present them to the players.
What I consider problematic is heaping scorn on one aspect of this while praising another. You may have your particular quirks or preferences about how you do it, but make no mistake, by exerting this kind of choice at play time to provide a (hopefully) more entertaining outcome, you're no better or worse than someone who fudges the dice to get an outcome they think is better for the table.