D&D 5E [POLL] Best non-combat cantrips

Which non-combat cantrip(s) are the best?


Eltab

Lord of the Hidden Layer
Mage Hand is the most RP fun - when I remember to use it. Want to check for an Explosive Runes without getting toasted? The Arcane Trickster upgrade which makes the hand invisible and able to grab other peoples' stuff is whipped cream on top. "Can I untie his shoelaces?" My DM is steadily learning to make all critical McGuffins at least 15 lbs so I cannot nab it away.

Message for sneaky scouts (small-s) who want to be sure the rest of the group learns about what you find. Explorers can tell the mapmaker, by the entrance where it is safe, what to draw. Also useful to flip out suspicious-looking NPCs: "I see you lurking over there and I know what you are up to," says the voice in their ear.
 

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Stormonu

Legend
I can't vote for anything that gets used 345,235,362,435,435 times every gaming session, every time, for every action, in every situation. So guidance is so far down my list of "best" anything that it will take it centuries to crawl back up. (Or half a century, if everyone is casting guidance constantly for 50 solid years. Which seems to be the case.)

Real mages say "presto."

Strangely, in both the game I run and play in, no one uses Guidance.
 





Sacrosanct

Legend
Mage hand has so many uses. Including after I've cast reduce on my gnome wizard, using it as a minute long fly spell as it carries me around. 😉
 

Esker

Hero
I know most people like Prestidigitation over Thaumaturgy and Druidcraft, and I don't deny that it's more versatile. But I personally find Thaumaturgy more fun. Booming voice, tremors, glowing red eyes, ominous whispers? Gold.
 

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