I never understood this mentality.
Feel free to change your vote if you think Control Flames is among the best![]()
I say this with no snark, but merely as an inquisitive question to know more about, Merudo;
Have you tried? You truly can not envision a situation where 1 of 5 possible effects can be useful, or is it just the flavoring of food?
(Again no irony or ill intent in these questions)
Prestidigitation is akin to a Swiss Army Pocket knife or other utility tool. It might not always be useful, when useful it may not even the best tool but it gets the job done at minimal expense of resources.
Making your breath reek can help you get waived thru a checkpoint, or stop the guard from checking your covered wagon bed, when you make it smell like Durian fruit.
If you have ever been backpacking, then the value of instantly lighting or extinguishing a fire will be obvious. In real life these take time using only traditional methods like flint and steel, and sometimes conditions would make a fire impossible.
If you have ever been backpacking and eaten a traditional (not modern MRE) Hardtack, or traditional jar preserved foodstuffs, then being able to alter the flavor or those preserved foods is huge! An effect comparable to being proficient with Cooks tools as described in XGE may not be unwarranted.
Beyond the obvious usage of hiding the flavor of poison, one could turn the flavor of Dragonwizz ale into a more palatable and expensive taste. Very useful if you own Trollskull Tavern, keeps expenses low.
See again Descent into Avernus, where you can help keep your sanity from the malaise of the hells, by keeping food flavorful.
Prestidigitation may be subpar in a narrowly conceived, mechanically firm, no room for lateral thinking style campaign. What I call a Dr. No style campaign....and that is not knocking the play style....great for kick in the door style play!
But it is only one style of play out of the multitude possible and there may be more under the 7 heavens and the prime material earths than can be dreamt in your hegelian philosophy.![]()
Just the flavoring of food.Have you tried? You truly can not envision a situation where 1 of 5 possible effects can be useful, or is it just the flavoring of food?
(Again no irony or ill intent in these questions)
Beyond the obvious usage of hiding the flavor of poison
Beyond the obvious usage of hiding the flavor of poison, one could turn the flavor of Dragonwizz ale into a more palatable and expensive taste. Very useful if you own Trollskull Tavern, keeps expenses low.
The digging bit being restricted to loose earth is the biggest thing. I've seen people try to use it like it was Stone Shape.
The other thing is trying to dig a pit that's deeper than 5'. When you excavate a cube you can only move it along the ground, so if you have a 5' pit you can't make it deeper unless you make it wider first.
I don't think building a ramp works either, unless you're turning a cliff into a ramp from the top. You can't lift the earth with it. And it also doesn't remain a cube once you dig it out; it's loose earth, so it's just a heap of loose dirt.
The issue is that there is no mention in the books of poisons having a taste.
Giving the high price of ingested poison (150+ gp per dose), I think it's reasonable to assume poisons do not have a strong taste, and can be mixed with food and drinks without issues.
Just the flavoring of food.
Flavoring poison to make it undetectable would be an amazing. The issue is that there is no mention in the books of poisons having a taste.
Eating and drinking are activities that are typically ignored or glossed over in D&D. So odds are, you won't even get to say that you are using the Prestidigitation cantrip to flavor your food.
To most, learning a vain/comfort cantrip like Prestidigitation instead of something that could actually save their life would be an head-scratching decision.
Prestidigitation said:
- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.