Mage Hand is insanely overrated. Half of the things people want to do with it aren't actually doable with the basic cantrip. It only manipulates non-magical objects, and only if they aren't in the possession of someone else.
No picking up creatures to fly them, no using it to force-feed a healing potion from a safe distance (those are magical items). You can't even use it to spring traps or get the guards keys from their belt-loop if you aren't an Arcane Trickster.
Shape Water can make you a bridge of ice. Which is really useful, if a bit campaign dependent. But realistically, every campaign world other than Dark Sun as some water in it. At any rate, it's better than any of the other elemental cantrips, and better than most of the rest of the list.