What game systems or stand alone games have you not played, but would like to try?

Undrave

Legend
I'd like to try Pathfinder 2e or 13th Age. I have a BESM d20 book I never got to really use, but I think I would like a more standalone version that's not welded onto 3e.

Cartoon Action Hour: Season 3 (Spectrum Games)

Ooh! I've run a three season long campaign of that that ended before Christmas. Ask me any questions about the experience.
 

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BrokenTwin

Biological Disaster
[Blades in the Dark is] based on some of the principles of PbtA, but the actual mechanics are different in many ways. The gang character sheet and their standing with the other factions in the city is one of the most crucial elements of the game, and they help give the players goals and agendas that they come up with totally on their own. It's a really clever way to get the players thinking about what they want for their crew, and who they have to stab in the back to get it. That whole area is one of the things that makes the game so compelling, and what makes it so different from so many other games.
That is exactly what I'm hoping for. I love the idea of the group having an identity separate from its individual members. Would really help with maintaining group cohesion when various characters come and go (due to retirement, death, etc).
 

hawkeyefan

Legend
That is exactly what I'm hoping for. I love the idea of the group having an identity separate from its individual members. Would really help with maintaining group cohesion when various characters come and go (due to retirement, death, etc).

Yeah, they mention quite a bit in the book that things will likely end very badly for any individual PC, but the idea that they've created a legacy in their crew is what matters. The game is ultimately the story of the Crew.

You can definitely do troupe style play where each player has a roster of PCs. There are several things that can occur that would sideline a PC for a time....from serious injuries, to getting lost to their vice for a while, to getting arrested and thrown in jail. So having a back up PC, or fleshing out an NPC into a fully realized PC is a good idea. Character creation is easy enough that this can be done very quickly, with little more than the character sheet to help.

I can't recommend the game enough. It's very different from D&D and similar games, but it's very well designed and is really a lot of fun to play, and to GM.
 

Greg K

Legend
Ooh! I've run a three season long campaign of that that ended before Christmas. Ask me any questions about the experience.
I used to hangout in the Spectrum Games online community. My main reason for not try CAH and the other games that I have listed has to do with not gaming for the past few years as the result of scheduling conflicts and other life issues (e.g. two players moving across the country)
 

innerdude

Legend
My current top two:

Spellbound Kingdoms: The combat system alone was enough to get me to consider this, but the setting and premise, and the whole "You can defeat a character by destroying something they love" conceit sounds amazing.

Swords of the Serpentine: I own Night's Black Agents, but have never played it because I haven't known how to introduce it to my group, but I love almost everything about it. Swords of the Serpentine feels like it will go in the same direction, but in fantasy/swords and sorcery. Really, really looking forward to getting my hands on a copy of this.
 

Blue

Ravenous Bugblatter Beast of Traal
Off the top of my head, in order.

Blades in the Dark - I want to try this both for the game and the system. No DM though I can get players.
Apocalypse World - never played the granddaddy, and I haven't played any post-apocalyptic games in over a decade.
Dogs in the Vineyard - okay, this goes waaaay back. Would like to play it with a DM who groks the concept, very different than D&D.
Unknown Armies - love fiction like this, esp. Tim Powers, wonder how well it translates into an RPG.
7th Sea (2nd) - Just to give it a try. Have a friend who teases running it. A one shot or single adventure would be enough.
Gumshoe - outside my normal genres, want to give it a try. Like 7th Sea, a one shot or adventure is fine, no need for a campaign.
Cortex Prime - kickstarted it, waiting on final.

Also been jonesing for some good SF/Space Opera (not licensed IP) and some drama-filled superhero, both campaign length, but without specific system requirements.

EDIT: 13th Age - where I can be a player instead of DM.

EDIT^2: Someone else mentioned For the Queen. I'm waiting for delivery of that as we speak. So I guess that should have been on my list.
 
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Undrave

Legend
I used to hangout in the Spectrum Games online community. My main reason for not try CAH and the other games that I have listed has to do with not gaming for the past few years as the result of scheduling conflicts and other life issues (e.g. two players moving across the country)

Aww that sucks.
 


Arilyn

Hero
Mouseguard: Like others, still sitting on my shelf. I want to give it a try.

Icarus: Technically a story game, but looks really cool. Playing through the rise and fall of a city that players create.

Star Trek (2d20): Sometimes I just want to indulge my geeky love of Trek, but still haven't got to it. Soon!

Spectaculars: Just arrived on our doorstep
Backed this one through Kickstarter, and excited to give it a spin.

Good Society: Love Jane Austen. Could be a fun diversion.

Genesys: Just been meaning to try it.

Tales From the Loop: This looks fun and flavourful.
 

Tonguez

A suffusion of yellow
I recently wrapped up a year long campaign of Blades in the Dark and it is easily one of my favorite games. I don't know if I'd say the playbooks are constraining, but what made you feel that way? Maybe I can help clarify for you.

its probably more me misunderstanding how the Score Planning, Position, Character and Crew Actions work together to build the adventure. They read as prescriptive to me with the game being "narrating the dice rolls".
I can see how that fits the genre and still has room for embellishment but its not entirely freeform sandbox adventure :)
 

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