What game systems or stand alone games have you not played, but would like to try?

steenan

Adventurer
There's a number of games that I have and want to play, but didn't yet have an opportunity, usually because people I play with are not interested in them or people are more interested in playing different games. The most important ones on my list are:
  • Bliss Stage
  • Bluebeard's Bride
  • Chuubo's Marvelous Wish-Granting Engine
  • City of Mist
  • The Sword, the crown and the unspeakable power
There is also Glitch that is currently being kickstarted and that I definitely play to run as soon as it's ready.
 

Blue

Ravenous Bugblatter Beast of Traal
There's a number of games that I have and want to play, but didn't yet have an opportunity, usually because people I play with are not interested in them or people are more interested in playing different games. The most important ones on my list are:
  • Bliss Stage
  • Bluebeard's Bride
  • Chuubo's Marvelous Wish-Granting Engine
  • City of Mist
  • The Sword, the crown and the unspeakable power
There is also Glitch that is currently being kickstarted and that I definitely play to run as soon as it's ready.
I've heard a little about Bluebeard's Bride and it sounded really interesting.
 
There's a number of games that I have and want to play, but didn't yet have an opportunity, usually because people I play with are not interested in them or people are more interested in playing different games. The most important ones on my list are:
  • Bliss Stage
  • Bluebeard's Bride
  • Chuubo's Marvelous Wish-Granting Engine
  • City of Mist
  • The Sword, the crown and the unspeakable power
There is also Glitch that is currently being kickstarted and that I definitely play to run as soon as it's ready.
City of Mist is a pretty cool game. I only played it a couple of times, but I enjoyed it and wouldn't mind playing some more.

Bluebeard's Bride I'm only familiar with through what people say online. The other's I'm not familiar with at all.

It's pretty remarkable how many different games and types of games there are these days.
 

Tun Kai Poh

Explorer
I;ve never played this style of game before. how does it work? Is it all narrative? Do the Queens define character traits? what do the prompts do?
It's a GMless, all-narrative game, no stats, just random cards (questions and a bunch of sample Queen portraits) and a set of rules on how to answer.

Premise is The Queen is on a secret journey to end the war that has been raging. She has chosen only you, the player characters, to accompany her. You love the Queen. The Queen is an NPC and all your characters revolve around her.

You can, as a group, define the setting as anything that fits that premise: space opera, medieval fantasy...there's even a group that played it as "For the Queen Bee." You define it all in play, by answering questions on the cards that prompt you to develop your character, the Queen, and the setting.

"The Queen trusts you, but no one else in the royal court does. Why?"
"What do you usually do for the royal family? Why does that make you an unlikely choice for this journey?"
"What brings out the Queen's cruelty?"
"Who is this distant power your are travelling to, and why do they make you uneasy?"

On your turn, you either answer the question on the card you draw, or pass the card to someone else that you think would be a better fit. So you all create the story together.

And when you draw "The Queen is under attack. Do you defend her?" each player has to decide. Each character could fight, flee, betray the Queen, or so on, depending on how they have developed their relationship with the Queen. And so the game ends.

I've heard the One Shot Podcast playthrough, and the resulting storytelling can be pretty dynamite. It can be great for worldbuilding as well as coming up with the dark and tragic stories of the Queen's followers.
 
Spectaculars: Just arrived on our doorstep
Backed this one through Kickstarter, and excited to give it a spin.

Tales From the Loop: This looks fun and flavourful.
Please share how you like Spectaculars when you get to it. I missed the KS but the game looks pretty cool and I’d love to hear how it plays.

Tales from the Loop is definitely fun and flavorful. I played a short campaign and really enjoyed it.

its probably more me misunderstanding how the Score Planning, Position, Character and Crew Actions work together to build the adventure. They read as prescriptive to me with the game being "narrating the dice rolls".
I can see how that fits the genre and still has room for embellishment but its not entirely freeform sandbox adventure :)
The game has a lot of different elements that individually are easy to understand, but how they interact with one another can be a lot to absorb. It’s the kind of game that you kind of get in stages. The first few scores should probably be straightforward and likely prepped by the GM. When you get the hang of the basics, you can then kind of expand to the other areas like the crew and the factions and all of that.

Eventually it all comes together. After we got going, it was the most sand boxy game I think I’ve ever seen.
 

Umbran

Mod Squad
Staff member
From where I'm sitting, on my shelf I can see games I haven't played yet:

Feng Shui 2
Dialect (not a traditional RPG, admittedly)
Fate of Cthulhu
Cypher System
7th Sea
Capers
Tachyon Squadron
Alternity 2.0

One that I've heard many great accounts, but I don't own and have never played...

10 Candles.
 

practicalm

Explorer
I have a good number of the In Nomine books (Steve Jackson Games: In Nomine) but I've never found the right group to play it.
I would like to play a Dresden Files campaign eventually, but I'm not even sure what the system is any more. Was there an original system and then there is a FATE version or was I confused.
 

Tun Kai Poh

Explorer
I would like to play a Dresden Files campaign eventually, but I'm not even sure what the system is any more. Was there an original system and then there is a FATE version or was I confused.
There's a FATE game, then after that the Fate Accelerated version was released.
 

Arilyn

Hero
I have a good number of the In Nomine books (Steve Jackson Games: In Nomine) but I've never found the right group to play it.
I would like to play a Dresden Files campaign eventually, but I'm not even sure what the system is any more. Was there an original system and then there is a FATE version or was I confused.
Played In Nomine years ago. Had fun.
Dresden first came out for Fate in two big books. It was a great game but more complicated than typical Fate. Recently, it came out using Fae, a more streamlined version of Fate.
 

Ulfgeir

Explorer
Dresden first came out for Fate in two big books. It was a great game but more complicated than typical Fate. Recently, it came out using Fae, a more streamlined version of Fate.
Dresden Files came before they did FATE Core.
 

Aldarc

Hero
Games that I want to try:
  • Blades in the Dark: on my shelf
  • Dungeon World: on my shelf
  • Invisible Sun: on my shelf
  • Shadow of the Demon Lord: kinda waiting on the less edge lord version to eventually come out
  • Stars Without Number
  • Black Hack
  • Numenera 2: I have run Numenera 1, so maybe this doesn't count, but I have not had an opportunity to run the newest iteration, and I am curious how the new character types and slight modifications play.
  • Afterlife: a Kickstarter TTRPG that was announced around the same time that I was working on a similar idea of the PCs being dead in the afterlife and advancing through regaining their memories.

Yeah, they mention quite a bit in the book that things will likely end very badly for any individual PC, but the idea that they've created a legacy in their crew is what matters. The game is ultimately the story of the Crew.
Yeah, this is one reason why I have considered re-tooling BitD for several possible homebrew campaigns that I periodically brainstorm for,** but first I want to have actual experience running and playing BitD. My TTRPG group has basically dissolved so I need to rebuild it if I want to even play things on my list.

** The first campaign would be a Late Bronze Age-Early Iron Age fantasy inspired by Hallstatt Culture (i.e., proto-Celts) and Beyond the Wall that focuses on the survival of a village amidst rival tribes and a world of fantastical elements (e.g., fey, witches, monsters, spirits, etc.). The concept of the Crew gets replaced by the Village. So the characters can help decide how the Village gets upgraded, and expanding the village/tribe comes with its own risks with other neighboring villages and tribes. I would consider replacing Flashbacks (and the Devil's Bargain) with beseeching the spirits/gods for help.

The second campaign idea came out of the earlier campaign that I ran for Fate based in a fantastical pseudo-Renaissance Venetian setting. However, instead of a Crew, the players would pick a Family. They may be members of that noble family, servants, or mercenaries working for them, but they are looking to advance the interests of the family in not-Venice.
 
@Aldarc Both of those concepts should be suitable for Blades. The village may require some changes but the existing framework lends itself to the idea. The noble family in Not Venice would be even easier to do.
 

pemerton

Legend
Top of my list:

Wuthering Heights (I'm trying to talk some of my regular gang into a session or two of it)

Apocalypse World (I find it more intriguing than DW, which I've played a little bit of but never GMed)​

There's at least a chance of one or both of these by the end of this year.

Also on my list:

HeroQuest revised (mostly just to see how it plays - the original Hero Wars rulebook and this have been important for me in improving my GMing over the past 10 years, but I've never actually played either system)

Maelstrom Storytelling (same reason as above - I'm not sure if I'd use the default setting or not)

Dogs in the Vineyard, though I think I'd want to do it as paladins rather than Mormons

In A Wicked Age (I've done a one-shot, but would like to try a bit of ongoing play)​

I've also been thinking this evening about how I might use Cortex+ Heroic to do a LotR/Middle Earth oneshot.
 

Aldarc

Hero
@Aldarc Both of those concepts should be suitable for Blades. The village may require some changes but the existing framework lends itself to the idea. The noble family in Not Venice would be even easier to do.
I found that someone has done something similar to my first idea, albeit for Dungeon World: Stonetop. However, I would prefer something less baked in D&D (e.g., six attributes), and the framework of BitD seems more suitable to my tastes. I'm not the biggest fan of the Whisper in BitD and how it does magic, so I want to also look through other fantasy adaptations of BitD.
 

Ulfgeir

Explorer
Which game system was that?
It is still Fate, but it differs slightly from the version that is the normal FATE-version now. That one was called FATE Core in their kickstarter, and then they also have Fate Accelerated for a light-version of it.

Here is a document from Evil Hat (the makers of FATE) which depicts the different versions of Fate.
 

Arilyn

Hero
It is still Fate, but it differs slightly from the version that is the normal FATE-version now. That one was called FATE Core in their kickstarter, and then they also have Fate Accelerated for a light-version of it.

Here is a document from Evil Hat which depicts the different versions of Fate.
Okay, we are talking about the same game. Thought I missed a Dresden Files game!
 

Umbran

Mod Squad
Staff member
Here is a document from Evil Hat (the makers of FATE) which depicts the different versions of Fate.
Note that several games listed as "upcoming" on that chart are now out - Shadow of the Century, Tachyon Squadron, and Fate of Cthulhu are out there.
 

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