doctorbadwolf
Heretic of The Seventh Circle
It keeps coming up, and I think it’s only gonna make sense to a lot of folks if we build it and show how it will work.
So, what this project is for:
*Make a set of variant features and new BM maneuvers that will model the thematic identity of previous “leader” or martial support classes.
*Keep the fighter a fighter, while leveraging the basic concepts of their features, and keeping the basic structure of scaling via more attacks per round.
*keep it simple enough that a Champion Captain can be a simple hitter with some secondary support ability
*include enough optional complexity that a BM who wants to go hard on support can do so, and be fun to play.
Specifics later tonight, but please throw out any ideas you have too, so it’s not just a thread where we pick apart the ideas in the OP.
So, what this project is for:
*Make a set of variant features and new BM maneuvers that will model the thematic identity of previous “leader” or martial support classes.
*Keep the fighter a fighter, while leveraging the basic concepts of their features, and keeping the basic structure of scaling via more attacks per round.
*keep it simple enough that a Champion Captain can be a simple hitter with some secondary support ability
*include enough optional complexity that a BM who wants to go hard on support can do so, and be fun to play.
Specifics later tonight, but please throw out any ideas you have too, so it’s not just a thread where we pick apart the ideas in the OP.