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5E Why Not? A Variant Captain Fighter


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Garthanos

Arcadian Knight
Inspiring Words: On your turn, you can use a bonus action and expend one superiority die to inspire one of your companion to re-join the fray. When you do so, choose a friendly creature who can hear you. That creature re-gains hit points equal to the superiority die roll + your Charisma modifier and can spend an available HD to recover additional hps. The same ally cannot benefit from inspiring words again until they have completed a rest.
The spending HD when someone gains hit points from any source (temp or otherwise is a system wide potential adjustment)
 

doctorbadwolf

Heretic of The Seventh Circle
Manuever: Sweeping Attack. Requires a two handed or versatile melee weapon? Attack all enemies within 5ft of you. Deal superiority die plus strength or Dex mod to each?

Enhancement: Once per long rest, you can spend 1 Hit Die as an action to regain all your spent Superiority Dice.

Also, I have always thought the BM-lite feat should give another die.
 

Scanning for Openings: When you make an attack action you may forgo one attack from it to enable your next actual attack to use a maneuver as though you spent a superiority die.

Boom
Sounds a bit like the 13TWs Commander's option - can't recall the name - taking a beat to assess the battle.
 

Garthanos

Arcadian Knight
Sounds a bit like the 13TWs Commander's option - can't recall the name - taking a beat to assess the battle.
The idea has several inspirations including some things I was working on for 4e allowing more encounter and dailies to be used if you spent the action economy to ummm "reveal" them. The Commander you mention is in the mix though note how this is maneuver type independent enhancement of the Battlemaster but also there is a share of 5e elements that also inspire it. Definitely not an out of the blue idea.

The battlemaster needs those multi affecting maneuvers
Charge! and Retreat! or actually Regroup!
 
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Garthanos

Arcadian Knight
The spending HD when someone gains hit points from any source (temp or otherwise is a system wide potential adjustment)
Arguably if you fewer more dangerous battles spending of a reasonable number of HD mid fight is really just maintaining the degree of "swing" compared to those following 6 to 8 a day paradigm. It isn't making anything easier.
 

Garthanos

Arcadian Knight
One thing of Note many of the baseline changes I have been proposing enhance the Fighter itself or the Battlemaster and are not specific to a Captain of some sort. In other words to use the fighter as a basis for Warlord of some measure first improve the Fighter :p
 

TwoSix

Unserious gamer
Supporter
Out of curiosity, is this intended to be balance-neutral to the current fighter? I wasn't sure where the space was to put features in if you weren't leveraging subclass.
 

Garthanos

Arcadian Knight
Out of curiosity, is this intended to be balance-neutral to the current fighter? I wasn't sure where the space was to put features in if you weren't leveraging subclass.
I have not gone totally balance neutral I think the core fighter can have some better attribute versatility and that will allow it to be a foundation of a Warlord. Battle Ready is arguably an upgrade for a subset of fighters (Non-Dex Based). Note adding new Fighting Styles is of the same ilk but not so much as it's a selected choice with opportunity cost.

My scan for openings I suppose could be moved into a separate subclass but I think allowing the Battlemaster to have more frequent tactical choice is valuable for the Battlemaster not just a different similar sub class captain.

I suspect another subclass might end up Battlemaster II or the standard Battlemaster options could be made more versatile or they could be options selected if you choose one set of options ie making more of the Battlemaster features function like the Battlemaster maneuvers or fighting styles they have some style shifts some even dramatic on the resultants characters approach to battle.
 
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Garthanos

Arcadian Knight
There are also Feats in which we can put completely not balance neutral benefits. Perhaps my read / scan for openings is too good just to give the battlemaster (shrug).
Just like the thematic Inspiring Leadership and anyone can have your stuff and you may also get it early Martial Adept. Except I think this relationship with leadership dice and extra attacks is very specialist.
 
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Garthanos

Arcadian Knight
Dramatic Maneuvering
By forgoing an attack or spending an additional superiority die you may declare your maneuver dramatic such a maneuver will affect multiple allies and enemies (only the non-damaging effects) nearby which see the maneuver.

For example your menacing attack may now inflict fear in enemies within range.
For example your rallying cry may now affect allies within range.
Or even your push maneuver now pushes or induces movement in more than one enemy

Obviously not a finished idea nor am I sure about the numbers but captures enhancing existing maneuvers with a coherent visualization similar to (scanning for openings in that regards)
 
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Garthanos

Arcadian Knight
Risky Maneuvering was an idea I had in an earlier thread it enabled a Bravura effect which might be balance neutral trading granting an enemy an opportunity attack to gain ally or even self an opportunity attack. (adding a bonus to subsequent attack based on mental stat and superiority die and it quits being so neutral)
 
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doctorbadwolf

Heretic of The Seventh Circle
Out of curiosity, is this intended to be balance-neutral to the current fighter? I wasn't sure where the space was to put features in if you weren't leveraging subclass.
Fairly close, yeah. But, the fighter could stand to get a few enhancements that only impact interaction and exploration, without being made OP.
 

Garthanos

Arcadian Knight
In some ways I see the first part of this project as putting some minor finishing to the development of the Battlemaster (OK with some nods to Champion no reason not to). When I first seen the BM during Next development I thought it seemed to have plenty of potential, but the result looked like the designers had gone ok good enough without moving past the play test presentation nothing to finish it off. So things which connect into that are a good thing. The Battlemaster is well in some sense Warlord in name, fulfilling on that connects back to 2e Fighter and the Battle of Nine Swords where the School of the White Raven becomes a named subset of the Maneuvers.
 
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Garthanos

Arcadian Knight
Maneuver: Escape distraction - allies may freely disengage from the target enemy and move up to X feet; Dramatic version enemies able to see or hear you in 30 feet are considered a target.
 

doctorbadwolf

Heretic of The Seventh Circle
Maneuver: Escape distraction - allies may freely disengage from the target enemy and move up to X feet; Dramatic version enemies able to see or hear you in 30 feet are considered a target.
Stuff like this is where I think Heroic Actions (renamed Legendary Actions) can come in.

You get 1 Heroic Action each time you would get an Extra Attack. You can take a Heroic Action during your turn or after another creature’s turn. Regardless of when you take a Heroic Action, it counts as having made an attack as part of the Attack Action.

Stuff like that can be options for Heroic Actions. Instead of an Attack, you do the thing. It still counts as having made an attack as part of the attack action.

Action Surge would give you back all your Heroic Actions, probably.

put like, 2-3 options at level 5, couple more at 11, and a couple more at 17.
 

Garthanos

Arcadian Knight
Stuff like this is where I think Heroic Actions (renamed Legendary Actions) can come in.

You get 1 Heroic Action each time you would get an Extra Attack. You can take a Heroic Action during your turn or after another creature’s turn. Regardless of when you take a Heroic Action, it counts as having made an attack as part of the Attack Action.

Stuff like that can be options for Heroic Actions. Instead of an Attack, you do the thing. It still counts as having made an attack as part of the attack action.

Action Surge would give you back all your Heroic Actions, probably.

put like, 2-3 options at level 5, couple more at 11, and a couple more at 17.
feels like reactions through the back door too.
 

Garthanos

Arcadian Knight
Stuff like this is where I think Heroic Actions (renamed Legendary Actions) can come in.

You get 1 Heroic Action each time you would get an Extra Attack. You can take a Heroic Action during your turn or after another creature’s turn. Regardless of when you take a Heroic Action, it counts as having made an attack as part of the Attack Action.

Stuff like that can be options for Heroic Actions. Instead of an Attack, you do the thing. It still counts as having made an attack as part of the attack action.

Action Surge would give you back all your Heroic Actions, probably.

put like, 2-3 options at level 5, couple more at 11, and a couple more at 17.
I definitely like off turn actions particularly good for the help action if you think about it. Also of note all characters turns are technically happening at the same time in game world time.... so whenever they do their escape even if it remains on their turn it can be seen as a reaction to the notification that an opening to regroup was announced the allowing it to be more efficient/effective ie not take up action resources of the subjects because it took up resources of the Warlord is perhaps the key. Doing it right away? on the warlords turn mostly just makes it easier in game terms.
 
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Garthanos

Arcadian Knight
Arguably if you fewer more dangerous battles spending of a reasonable number of HD mid fight is really just maintaining the degree of "swing" compared to those following 6 to 8 a day paradigm. It isn't making anything easier.
Based on polls this is actually what people are really doing and were doing in 4e and other editions as well. At least the fewer battles part. Perhaps this could have been the variant rule called Heroic Surges. Whenever you gain hit points (temporary or otherwise) due a spell or ally action you may spend HD to regain HPs the total that you may use this way per short rest is 1/2 your total HD round up?
 

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