JeffB
Legend
Pull something = turning my game into a soap opera. We explore dungeons, not characters. I expect characters not to have backstories. A characters' story is what happens in the game, not before it.
BTW, character goals are fine (invent the first item capable of ending the universe, taming a dragon, etc.), but no backstories.
I'm OK with a few sentences of backstory, but yeah- this is an emphasis with modern D&D that I just cannot gel with- at all. I'm not calling anything badwrongfun, but I'm here to run a game of exploration of the world, mystery and some butt kicking action- you know...what the game was designed for. Not here to play a game that can help me figure out why I can't talk to my Mom & Dad about my problems by living vicariously through my Tiefling Warlock*
*This is just a general comment- not directed at @WayOfTheFourElements
If you are, you should go talk to someone-not use a game of make believe elves and faeries and the other folks at the table as your therapy sessions. That's my advice as someone who suffered greatly from depression in my younger years. Your grasp on reality is probably skewed (to a varying extent) to begin with as are most people who are depressed or have other mental/emotional issues.
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