Zardnaar
Legend
My own preference was not on the list of choices.
I prefer that my players choose a group concept and then create characters that fit that concept.
Typically, this means that the group consists primarily of one specific race, usually with one exceptional outsider included. Two outsiders at most, because once the exceptions outnumber the "normals" then you tend to lose the feel for the original concept.
For example, a group of humans all from the same small town, perhaps with a Half-Orc or a dwarf included. Or members of a group of Elves with one half-elf.
Of course, sometimes the group concept is some sort of random collection of mercenaries or slaves or some such menagerie, in which case much of their trials involve finding a acceptance within the setting. When this is the case I tend to prefer that players pick primarily traditional PH races, with maybe one exotic race.
Yeah this is s what I prefer as well. 1-2 outsiders are fine but not the majority.
Assuming you're doing a regional type game.
Wouldn't matter in Sigil I suppose.
"I'm a traveling Samurai". Ok fine. "I'm a traveling Viking". Ok fine. "I'm an elf from far away". Erm sure. My Kender from Krynn came via Spellhamming". In some cases I would just end the campaign session 0 and tell everyone to roll new characters.
Failing that no game.