lordabdul
Explorer
Of course, of course, I was just being facetious.I can understand someone's practice and still hate it, right?
Of course, of course, I was just being facetious.I can understand someone's practice and still hate it, right?
My view is that "neutral DM" should still be producing "best possible experience at the table." If that's not what's happening, then that's probably an issue with the adventure or campaign design, assuming the DM is otherwise competent at running the game.
For me, there’s no way DM neutrality trumps a fun game.
My view is that "neutral DM" should still be producing "best possible experience at the table." If that's not what's happening, then that's probably an issue with the adventure or campaign design, assuming the DM is otherwise competent at running the game.
I think @hawkeyefan was mostly talking about the fact that, given a situation where the adventure is at an impasse somehow, if the choices are "stay neutral, let the PCs get out of it even if it means an hour of painfully boring and frustrating play" and "fudge a thing or two, get back to exciting things in 5 minutes", going with the 5-minutes-to-fun-land option isn't a bad choice. Saying "well you shouldn't have ended up in this hole in the first place", or "it's the fault of the badly designed module, you should have spotted that early on" isn't very helpful IMHO.A so-called "neutral DM" who isn't achieving that is failing and, I would hope, not on purpose.
I think @hawkeyefan was mostly talking about the fact that, given a situation where the adventure is at an impasse somehow, if the choices are "stay neutral, let the PCs get out of it even if it means an hour of painfully boring and frustrating play" and "fudge a thing or two, get back to exciting things in 5 minutes", going with the 5-minutes-to-fun-land option isn't a bad choice. Saying "well you shouldn't have ended up in this hole in the first place", or "it's the fault of the badly designed module, you should have spotted that early on" isn't very helpful IMHO.
This is a good statement to move the discussion forward. What if we are discussing this linearly when instead we should be discussing several dimensions?
One axis would be the amount of pre-planning and prep work a DM has for a session: Planned-Neutral-Improv
One axis would be the amount of "fudging" a GM uses in their game. Rigid-Neutral-Flexible
If you really want to get fancy you could have a third axis of: Sandbox-Neutral-Linear
I am an Improv-Flexible-Sandbox DM.
I think it is more helpful to know where the source of the problem is so one can go there to fix it permanently. I don't think treating symptoms is a good long-term strategy as it usually just results in a kludgy approach. Going straight to the cause is best in my view.
Sure. Problem is, one usually isn't surprised by something one sees coming. If I'd seen the blockage coming I might have had something prepared, or changed what I had prepared..