Baldurs_Underdark
Hero
We have a big box full of dice. The pure joy to have 14 dice in your hand and roll them all for damage... I would not like that to be taken away in the name of efficiency.
I use average results when DMing. Players refuse to do it because they are addicted to dice rolling, but complain when they get low results on damage or healing...
If I could convince the players the attack themselves instead of me rolling the foe attack dice that would be great.
The pure joy to have 14 dice in your hand and roll them all for damage...
And how quickly pure joy turns to misery. This might be related to the addictive quality of gambling.Players refuse to do it because they are addicted to dice rolling, but complain when they get low results on damage...
I think it was Chris Perkins who said he just rolls two or three dice but doesn't even look at them and instead just makes up a result around the average...
If you want to reduce die rolling and math, just roll 1 or 2 dice and add the result to half the max...so 10d10? 50+1d10. Gives the same average. Results are evenly distributed between 51 and 60.
And how quickly pure joy turns to misery. This might be related to the addictive quality of gambling.
There's a design reason related to the mathematical reason. It's hard to create level-appropriate monsters and adventures when PC capabilities are swingy. You get fewer complaints about something being too easy or too hard when outcomes are funneled into average results.