D&D 5E D&D Beyond Revisits Popular Feats

The folks over at D&D Beyond have revisited the stats in the most popular feats used by class on the DDB platform. It looks like the percentage of characters using feats has increased slightly. Here are the most popular feats in 2018 and now. And here are the top feats for each class in 2018 and now.

The folks over at D&D Beyond have revisited the stats in the most popular feats used by class on the DDB platform.

It looks like the percentage of characters using feats has increased slightly.

Screen Shot 2020-02-15 at 12.44.56 PM.png


Screen Shot 2020-02-15 at 12.46.13 PM.png


Here are the most popular feats in 2018 and now.

Screen Shot 2020-02-15 at 12.47.30 PM.png


Screen Shot 2020-02-15 at 12.48.19 PM.png


And here are the top feats for each class in 2018 and now.

Screen Shot 2020-02-15 at 12.49.17 PM.png


Screen Shot 2020-02-15 at 12.49.55 PM.png
 

log in or register to remove this ad

DEFCON 1

Legend
Supporter
The more I've run tables over these last 5+ years, the more I've found that the addition of all the class and subclass features plus additional character options like feats have greatly reduced the number of times magical item effects have been used or cared about by my players.

When you can do entire suites of special abilities just from your character itself, the stuff you get from magical items just no longer holds an interesting or ultimately useful place in the game. On the one hand that's good because you are now no longer beholden to the whims of the DM and can make your character the way you want to... but on the other, it does reduce the amount of "reward" a character can get for adventuring other than just strict XP. If the stuff you get from XP through the level-up process is just as good/useful as any item you might acquire... the narrative aspect of adventuring kind of gets lost. They adventure to get better at adventuring, not for any tangible rewards. But if you didn't use feats and instead put all the special features you could get from feats into various magical items... you could possibly get the best of both worlds.

Not insurmountable by any stretch, but it does affect the focus of the game and the way characters approach the world.
 

I'm a bit surprised to see tough so high - it's good, but not really talked about. Great pick if you don't have a good ASI to go for.

I'm also wondering how many Warcasters picked it because they "need" it to carry shields rather than because they want to make spell opportunity attacks.
 

Zardnaar

Legend
I'm a bit surprised to see tough so high - it's good, but not really talked about. Great pick if you don't have a good ASI to go for.

I'm also wondering how many Warcasters picked it because they "need" it to carry shields rather than because they want to make spell opportunity attacks.

More for concentration rolls. Makes them sorta trivial without it you kinda want to blast or play support.
 


Minigiant

Legend
Supporter
We finally know the difference between wizards and sorcerers. One have a keen mind, the other is just lucky. Wait a sec... 🤣

40% of rangers. 14% of rogues, and 16% of fighter have sharpshooter. But no crossbow experts in top 3. Interesting.
 



Phazonfish

B-Rank Agent
That was probably in reference to the warcaster prevalence at low levels.

I'm equally perplexed on the amount tough shows up.
Ahh, I assumed Tough was relevant since he left it in the quote, but that makes more sense.

Also, no wonder War Caster is so popular, all three of its bonuses matter!
 

Burnside

Space Jam Confirmed
Supporter
Surprised Magic Initiate isn’t more popular. Can have really fun RP implications, and can add an interesting dimension and versatility to many characters.
 

Remove ads

Remove ads

Top