Lanefan
Victoria Rules
Which then means it's on the DM to ensure those solutions aren't easily (or at all) available at least the first time.I've finally put the words to what bugs me about these so-called 'challenges' that are basically 'You need this spell to remove this condition' or 'you need a weapon made of X metal to hit this creature'... The problem is that it's basically the game dictating you how to solve a problem.
Got hit by an ability drain? Greater Restauration. Werewolf? Silver weapon.
I think it's a lot more interesting to overcome challenges with what you have rather than to always have the perfect solution the designer wanted you to have.
It almost comes back to the whole troll-vs-fire debate. After meeting a few werecreatures they'll eventually (maybe) realize that silver weapons are the answer, but until then they're just using whatever they've got and have to learn by trial and error.
As for Greater Restoration, a DM who doesn't want ability drain easily undone* can either ensure there's no NPCs available or willing to cast it, or can make it hella costly thus forcing a "do we really need this" decision.
That said, parties of high enough level to be casting GR in the field have, IMO, earned it.
* - such a DM might also be described as a hardass if ability drain is at all common in that game.
Thing is, in a video game you're restricted by what the programming allows you to do. In a typical RPG there's more room for workarounds, leaving true "one-key doors" to show up only as occasional plot devices.So anything that's basically a video game door with only ONE key irks me greatly.