A deadly encounter just means there's a decent chance you'll kill off a PC. It's never been meant as a guarantee.Well, we simply disagree.
You have no idea how our players play, what our characters are like, or anything g else. If your experience differs, fine, but I stand by my statement that 5E is the easiest and least deadly D&D (disregarding 4th, which I never played) IME, especially when using the guidelines in the DMG. Others have agreed 5E is the least-challenging in the aspect of survival (especially past tier I), so I am hardly alone in that assessment.
To give you an example, our party of 5 10-12th level characters, had these encounters in our session yesterday:
2 Frost Giants (DIFFICULT)
1 Frost Giant (EASY)
2 Young Adult White Dragons (EASY)
1 Frost Giant (EASY)
1 Cloud Giant, 1 Oni, 4 Ogres (DEADLY)
8 Ogres (MODERATE)
3 Frost Giants (DEADLY)
2 Fire Giants, 4 Ogres (DIFFICULT)
SHORT REST
1 Drow Wizard, 1 Drow Elite Warrior (EASY)
2 Cloud Giants, 2 Winter Wolves (DEADLY)
3 Frost Giants (DEADLY)
LONG REST (end of session)
In summary: 4 EASY, 1 MODERATE, 2 DIFFICULT, 4 DEADLY. If you do any XP tally we earned a bit more than what the calculated 4 moderate + 4 difficult (max of the 6-8 recommended) would give.
While the deadly encounters most certainly had their exciting moments and a couple characters dropped to 0 HP in different fights, we were able to finish the battles and no one died, despite 4 "deadly" encounters before we got a long rest. In other words, the game played pretty much as designed IMO and I would day we had a lot of fun and excitement. Was I ever really concerned when those character went unconscious? Nope, be we had the upper hand at those points and saving them was easy enough. Now, if you play with a hard-ass DM who has monsters target fallen characters (which ours does at times depending on the monster and encounter), THAT makes the game more challenging.![]()
As it states in the DMG
Deadly. A deadly encounter could be lethal for one or more player characters. Survival often requires good tactics and quick thinking, and the party risks defeat.
That and the default rules are aimed at the low end of the PC capability scale. Do you use feats? Have ability scores better than standard array? Use magic items? Not playing with novices? Have a well balanced party that works well together? If you answer Yes to one or more of those you're above the curve.
But to each their own. I'll just continue on making encounters as deadly as the group wants them to be without the random "I know you're at full strength and did everything right but if you randomly roll low on this save your PC is dead" crap that older editions pulled.