Imaro
Legend
WoD was an early attempt at a "Nar" game as opposed to D&D's "trad" game play. Ultimately, the GM / players roles ended up similar with the GM being expected to simply use enough force to force play into a strong narrative. The tools to provide a stronger natural 'Nar' experience hadn't been invented yet.
Yeah that was my point it actually played very similar to D&D... irregardless of what the hype at the time claimed.