Maxperson
Morkus from Orkus
It can be so hard to tell here!!Max you ruined it, I was making a joke - nothing more![]()
It can be so hard to tell here!!Max you ruined it, I was making a joke - nothing more![]()
That right there is an example of Player Force. We are gonna need a whole new thread for that.
I've had similar things happen at my table. In many campaigns, I introduce Lion Rampant's Whimsy Cards which are player tools for applying force/authorship. The players get creative with "Abrupt change of events", "Moral dilemma", and "Unexpected Ally" a fair bit.
The bolded portion is exactly what is wrong with it. Framing is dependent on being unknown and then discovered for its enjoyment. If the players know about it ahead of time, it highly colors their thinking and how they play their PCs as the plot unfolds.
What's wrong with it is that it destroys the plot and it's not worth running it at that point.
Depends. If you are running D&D, not it is not the best use of resources. If you are running Joy Killer the RPG, then sure.
What mystery?
DM: "The king calls you in. He says the Prince was arrested for...
Player interrupting: "He was framed for killing someone! Who did he supposedly kill?"
DM: "..."
There's no mystery. The point of a framing scenario is that the players have to discover(or not) the frame and then do something about it(or not).
The above DM/Player interaction is hyperbole and would not play out that way, but the point stands. There is no point in the prince being framed. The mystery in a frame under those conditions is only in which of the 4 suspects other than the prince did the murder, the same as if there was no frame and you had a murder with the same 4 suspects. The "frame" need not be present and has no mystery.
I've had similar things happen at my table. In many campaigns, I introduce Lion Rampant's Whimsy Cards which are player tools for applying force/authorship. The players get creative with "Abrupt change of events", "Moral dilemma", and "Unexpected Ally" a fair bit.
Maxperson said:It can be so hard to tell here!!![]()
I've done it as a player, in a homebrew system that gave players authorship authority. I had a player do it when I was running something with that idea bolted on, and ended up with a short arc of stuff so creepy the PCs were brushing their teeth with their guns drawn. At this point I'm at least a little more reluctant about players having authorship on anything but the characters.
One of my main hesitations revolve around indirect PvP. In my experience, authorship devices will be used to exacerbate player conflict. In two different Ars Magica campaigns, several PCs were lost because a player played a Whimsy Card to make a bad situation worse. Whereas only PC was saved by Whimsy Cards. The rest of the uses were some mix of cosmetic, strategic, or interest signaling.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.