D&D 5E How should 5th edition introduce the remaining classic settings?

What's the best way to introduce classic settings to 5E?


The Glen

Legend
It's been six years since the launch of 5E and so far it's been a single Eberron book, Ravenloft Book and Greyhawk book and the Greyhawk book didn't open up the guild to other books, unfortunately. So that leaves seven settings left to be opened up including the classic Greyhawk. You still have exploration heavy Mystara, the legendary Dragonlance, post-apocalypse Darksun, multiplanar Planescape and the outer space-themed Spell Jammer. So what's the best way to get these settings to the waiting masses? Most of them would be brand new to the younger players, meaning you can show newer players settings just like they were created yesterday.
 

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Count_Zero

Adventurer
So, it depends on the setting. For settings tied heavily on a location with a particular flavor, or with a unique set of rules, like Planescape, Spelljammer, or Birthright, I'd like a setting book or rules book first before opening it up on the DMG.

For Dragonlance, I'd really like an adaptation of the original adventure path - since those adventures are part of the original game's appeal.

I'll admit I don't have that strong of a connection to Mystara, so I'd be okay with them just opening up Mystara on the DMG.
 
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tetrasodium

Legend
Supporter
Epic
like eberron had with Wayfinders then Rising. Some settings (darksun especially) need some pretty heavy changes to 5e that won't simply fit in a sourcebook without ssignificant mechanics changes
 

Jacob Lewis

Ye Olde GM
Is there something wrong with all these previous books, boxed sets, and online materials that can't be used or converted as is? 5e isn't a very complicated system, from what I've seen. So most regular settings and campaigns that stay close to the core rules and expectations shouldn't require a lot of leg work to port over.

That said, Dark Sun would be the exception as it wilfully goes against the basic premises of the core game. Personally, I think it needs to be its own system with its own rules tailored to fit the aesthetics and themes of a dying world where magic is truly outlawed and daily survival is far greater victory than coins or treasure.
 
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The Glen

Legend
Is there something wrong with all these previous books, boxed sets, and online materials that can't be used or converted as is? 5e isn't a very complicated system, from what I've seen. So most regular settings and campaigns that stay close to the cor rules and expectations shouldn't require a lot of leg work to port over.
You can't release books for those settings on the guild like you can with Realms, Ravenloft or Eberron. You can convert all you want but the motivation to create new things for them isn't as high as it would if you could put it on the guild.
 

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