Son of the Serpent
Pupil
my 5e group is definitely not my main group. Still testing the waters on the homebrew front, but yeah, thats basically what i was gonna try to do.Best I can give to you is talk with your group about what you think is a problem and see if anyone comes with an idea that satisfy everyone. Then test in real play and agree beforehand that if the house rule breaks something you can always go back.
Of course you need a good group to make such changes/discussions without too much problem and it's not the case for everyone. If you often change group and/or gm then there's no easy solution for you...
I was just wondering what some homebrew relevant to the issue might be (specifically examples already getting used in the community so the group is less skittish about testing it themselves).
Seriously though. The rules in this system. They bug me. They seem airheaded at times. Time related ones definitely.