BryonD
Hero
You know I gotta chuckle at your choice of phrase here.and everyone feeling equal.
And, no, I don't think this is a gotcha. But it is amusing.
You know I gotta chuckle at your choice of phrase here.and everyone feeling equal.
Variations of action intensity and resource management profiles in game challenge all supported out of the box.... yeh that is the 4e style.A slow grind is different from a resource management trek is different from a all out brawl is different from a "mob minibosss mob big boss" schedule is different from a 2-3 form boss fight.
4e was the only edition that allowed all that out the box without turning knob mid-session.
Not at all hard to imagine. It certainly cuts both ways.Imagine that: a criticism of the game that ends up not being true.
I feel if they had started with essentials classes right of the bat that 4e would have lasted a bit longer. The classes have a different feel because they aren't bound completely to the AEDU system. The Knight and Slayer didn't have any dailies that made me stop and go, "wait, why can I only do this once a day?" Now that I'm looking at the essentials classes, I'm wondering how easy it would be to bring them (at least in spirit) into 5e. Right now I'm thinking of the
I do think that many powers were "samey" the worst though were base class features; healing word and inspiring word were identical and as a core ability of those classes, you'd really want there to be some sort of differentiation there which you do find with later leader classes. That's not to say there weren't differences, the warlord and cleric would play differently based on their class powers. Just looking at the level 1 encounter and daily powers in PHB1, clerics had a lot more healing and could have a couple of AoE spells whereas the warlord could only target a single creature but had effects that allowed others to make an additional attack at the warlord's target. Really though, you could have snuck in powers from a different class and your DM wouldn't have been any wiser unless they decided to sit down and look your powers up in the book.
shrug If you perceive it this way, then whatever.
If you insist that nobody can perceive it differently, then that is just silly.
OK. This seems to take the idea of sameness into a different axis that doesn't seem relevant. After all, just because you can find a lot of examples of so-called "new" classes and show that not that much new is really there, does not mean the game itself is characterized by this. Clearly, I agree with you that examples of this exist. But something fundamental to the core game is one thing and poorly built extensions of the game are another.
You know I gotta chuckle at your choice of phrase here.
And, no, I don't think this is a gotcha. But it is amusing.
That is so incredibly minor an element it was all the riders on that made it different that is so lame and I know I have heard you acknowledge that so its a deception not lack of knowledge.Defenders all functioned via a mark which gave -2 Attack
That is so incredibly minor an element it was all the riders on that made it different that is so lame and I know I have heard you acknowledge that so its a deception not lack of knowledge.