D&D 5E Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

Yes. Its two seperate quotes that i saw a couple months ago but he did say it and im trying to find them again. If u put them together he really said that stuff. XD

I agree its hilarious
If you are "putting things together" it suggests you are infering that meaning, rather than directly quoting.

Now one one the core rules of 5e is "specific beets general". There is a specific rule about putting on heavy armour on PHB page 146. It takes 10 minutes. That overrules any general rule about things that can be done in an action or bonus action.
 

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If you are "putting things together" it suggests you are infering that meaning, rather than directly quoting.

Now one one the core rules of 5e is "specific beets general". There is a specific rule about putting on heavy armour on PHB page 146. It takes 10 minutes. That overrules any general rule about things that can be done in an action or bonus action.
Many people have pointed out he/she is wrong, and no one, including SotS has found the "quote" where Crawford thought otherwise, so I would assume he/she misread or was incorrectly inferring as you suggest.
 

Yes. Its two seperate quotes that i saw a couple months ago but he did say it and im trying to find them again. If u put them together he really said that stuff. XD

I agree its hilarious
It is likely at this point you misread or incorrectly inferred something. The rules are very clear. It is unlikely you will find the quote because ti doesn't exist as you thought. Eye witness accounts (which this is akin too) are terribly unreliable because not only is the accuracy lower than you would thing, but the view (or reader in this case) truly believes they are correct, despite being wrong or having an incomplete memory. We humans tend to fill in the gaps with information that was not there.

That being said, you have a valid concern (for you), but that comment about Crawford is distracting people from taking you seriously and preventing them from helping you with action ideas. I suggest amending your comment or finding the quotes (with context) and linking to the original reply ASAP!
 


They're really not similar at all. That's a bit of a myth based on the similarity of some of the power structure and other rules.

In practice they play quite differently. Some of my players who really hated 4E are loving the improvisational nature of 13th Age.

This is truth. I think there is that expectation from many, but 13th Age is not 4E revised or 4E second edition or 4E under a different name. It takes some design cues from 4E. It takes some design cues from 3E. It has a buttload of absolutely new stuff. Stuffed into a Spirit of OD&D wrapping paper.

13th Age Core Rulebook said:
13th Age is a rules light, free-form, gridless way to play a story-oriented campaign"

The book goes into more detail about what it has dropped and taken forward from both 3E and 4E.
 

This is truth. I think there is that expectation from many, but 13th Age is not 4E revised or 4E second edition or 4E under a different name. It takes some design cues from 4E. It takes some design cues from 3E. It has a buttload of absolutely new stuff. Stuffed into a Spirit of OD&D wrapping paper.

The book goes into more detail about what it has dropped and taken forward from both 3E and 4E.
I have the core book and bestiary (which I also don't seem to like as much as everyone else), I just can't get into it. Maybe if I had someone else to DM it I could give it a try; however, I can't even find a PF2e game at the moment.
 

I have the core book and bestiary (which I also don't seem to like as much as everyone else), I just can't get into it. Maybe if I had someone else to DM it I could give it a try; however, I can't even find a PF2e game at the moment.

I know for my tastes, I've had so much same ol same ol D&D since 1977 that I like the alternate/fresh takes on gameplay and mechanics - 4E, 13th Age, etc. But if you (general "you") are looking for a more traditional take on D&D then 13th Age is probably going to disappoint.

That said, I have a ton of adventures and games that are underwhelming to read and great fun at the table.
 

I know for my tastes, I've had so much same ol same ol D&D since 1977 that I like the alternate/fresh takes on gameplay and mechanics - 4E, 13th Age, etc. But if you (general "you") are looking for a more traditional take on D&D then 13th Age is probably going to disappoint.

That said, I have a ton of adventures and games that are underwhelming to read and great fun at the table.
I don't even know what traditional D&D is! When I started playing 4e (which we loved), I dug out my house rules for 1e and they were 20 pages long! Combined with that and what I started reading on the WotC forums and EnWorld (same time as 4e basically) I realized we never played "traditional" D&D, even back in the 80s. The changes in 4e matched many of the changes in my 1e house rules, it was really crazy. Anyway, I loved the innovation in 4e. I also loved the innovation 5e. We are slowly combined the two into what is the best system for us. I am not sure what we play could even be called 5e at this point, it is really mix of 4e, 5e, 1e, and others.

That's the tough part, we have done so much work with our custom 5e, and it fits us so well, I don't see my group changing. I would like to play some different games, but I can't imagine DMing anything else really.
 

I don't even know what traditional D&D is! When I started playing 4e (which we loved), I dug out my house rules for 1e and they were 20 pages long! Combined with that and what I started reading on the WotC forums and EnWorld (same time as 4e basically) I realized we never played "traditional" D&D, even back in the 80s. The changes in 4e matched many of the changes in my 1e house rules, it was really crazy. Anyway, I loved the innovation in 4e. I also loved the innovation 5e. We are slowly combined the two into what is the best system for us. I am not sure what we play could even be called 5e at this point, it is really mix of 4e, 5e, 1e, and others.

That's the tough part, we have done so much work with our custom 5e, and it fits us so well, I don't see my group changing. I would like to play some different games, but I can't imagine DMing anything else really.

That sounds awesome. I wish I felt the same way- found my "ultimate" game and it's satisfying to everyone. I like variety and running different systems, old and new- Fantasy Age, 4E (highly modded) 13th Age, Dungeon World, Palladium Fantasy, DCC RPG, Earthdawn, Runequest, etc. My players not so much. They like my OD&D (highly modded) game, and my "basic" 13th Age game which utilizes some simpler classes from this 13th Age Companions. Edit to add- They enjoy DW, but find the improv nature overwhelming at times. They need to be "up" for it,
 
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