Yeah, no, IMO anyway. Those 'problems' are as gossamer in the sunlight, and should prove just as ephemeral. If you don't need your hand held when it comes to the rules, and you either don't have or can properly manage players who constantly hunt for mechanical advantage, you won't have any issues. The answer to free actions and range questions are a pretty easy no. A child pouring sand over a ledge isn't the same as a trained fighter using a targeted dirty trick either, and the differences are obvious.Here's some Immediate problems that will come up
"can I use my cunning action?"
"I've got big feet & these wolves are short, can I kick dirt as part of my move to blind them ob my way up?"
"hat's the range of dirt?"
"How much dirt does it take for that?" > "why.." >"Just curious & trying to wrap my brain around the mechanics"
we are on the high ground of a hill, how much extra range can we throw dirt in their eyes because of that
"Yea you can find some kids shorter than the arrow shield on the wall who are tall enough to reach over">"Ok so we tell the guards on the wall to tell these kids where the climbers are whenever the guards are reloading & have the kids dump sand on them to blind the climbers"
on & on & on
Notions that occur to the kind of of player that hunts mechanical advantage always sound just like your examples. They all sound very much like pushing your luck and they all sounds faintly ludicrous, as fluff dreamed up in these cases usually does - it always sounds contrived. I can smell that crap like a fart in a car, and my players are either already adults who have better gaming instincts than that, or I can disabuse them pretty quickly of the idea that I want to indulge in that nonsense at all. Not as a matter of control or authority, but out of a genuine aesthetic distaste for that particular flavor of rules indexed wanking.