The Fighter still wins in terms of sustained damage and first-level multiclassing potential. The sheer number of times the Fighter will eventually be able to attack using the Attack action outpaces any other class in 5E, making it less necessary to hit each attack, and allowing for more cushioning for missed attacks. In addition, Fighters can be effective as long-range specialists as well as front-line fighters, unlike Paladins, for whom even the Bowadin build is a poor Archer replacement.Am I right in thinking fighter is not even in the running? makes me sad. Paladins were admittedly a type of fighter way back when but still.
Being a good thing to steal from is pretty faint praise... and given how people play fewer encounters seems to make the first a bit that way too.The Fighter still wins in terms of sustained damage and first-level multiclassing potential.
Am I right in thinking fighter is not even in the running? makes me sad. Paladins were admittedly a type of fighter way back when but still.
Hmm some of the ideas I have about allowing fighters to be better at spreading out damage kind of like how the 1e fighter fighting a lot on zero level / minion class enemies was able to widen the swath of carnage. Though it came up rarely I wonder if this might provide even more niche for he fighter.The Fighter wins at dedicated sustained melee damage at dedicated sustained ranged damage. It also is decent at melee/ranged switch hitting, tied with rangers.
Yeah. At 6th level a Bard can easily deal 9d8 damage every round for 10 minutes straight. At 10th level that goes up to more than 15d8 every round for an hour.The Valor bard can do respectable damage if you pick up Hunter's Mark, one of the spell smites, or Swift Quiver. However, those are all Concentration spells, and Bards typically have much more interesting things to do with Concentration. When I played one, we already had a Barbarian, Paladin, and Moon Druid, so more damage was really not a priority. I ended up using other spells a lot while plinking with my bow.
Lore Bards and Diviners are the shizz. Better, mechanically, than the Paladin IMO, although the Paladin definitely takes the cake for the melee classes. Paladin, Paladin, Rogue, Lore Bard, Diviner might be the uber party.
Yeah, the Lore Bard can probably take care of Rogue stuff just fine. I'm old school enough I don't like to without a Rogue though. I was actually thinking more specifically of an Assassin MC build. The assassin nova's first, then some sexy control, they the Paladin's do their thing. A light cleric would also be pretty optimized. It's kind of level dependent really. The Assassin doesn't come online until 8th level, so for a lower tier game I'd go light Cleric. For a higher tier game I'd go Assassin. I might be biased about the assassin.![]()
The Valor bard can do respectable damage if you pick up Hunter's Mark, one of the spell smites, or Swift Quiver. However, those are all Concentration spells, and Bards typically have much more interesting things to do with Concentration. When I played one, we already had a Barbarian, Paladin, and Moon Druid, so more damage was really not a priority. I ended up using other spells a lot while plinking with my bow.
Am I right in thinking fighter is not even in the running? makes me sad. Paladins were admittedly a type of fighter way back when but still.
A Bard that takes 2 levels of Paladin is even funnier.
Thanks for the analysis.A battlemaster unloading expertise dice on an action surge nova's nicely. Same armor, same hit die, both have self healing and saving throw benefits under different mechanics, bonus feats/ASI's are nice. I prefer the fighter but my adventuring days don't consist of "fight's over let's rest".
@AshrymPossibly over-specialized but fighters don't struggle with being able to fight well.
Some bad guys must make a satisfying pop when they go out by over kill eh.Claiming a bard is powerful because of the paladin smite ability seems a bit misplaced, no?![]()
Compare that to a vengeance paladin who also casts hunter's mark or haste plus has a fighting style, improved divine smite, more smite options, vow of enmity, and a bonus to make concentration saves the bard doesn't have.
Claiming a bard is powerful because of the paladin smite ability seems a bit misplaced, no?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.