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D&D 5E Predictions, what stats do you think Leonin will have?

That IS a lot.

Fey is a big deal, if we're talking full fey typing. Fast suggests +5ft, headbutt attack is probably /short rest, and proficiency in Musical instrument and persuasion are good too – better than a ribbon, since they lighten the prof load, but not so big as to prevent getting other goodies.

In this scale, puts them probably around a 6.5 rating, so on the high end of balanced (Half-elf is 6.5, for example).

I would imagine Leonin would have a similar power level, since we've had slight creep ever since VGtM.
 

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That IS a lot.

Fey is a big deal, if we're talking full fey typing. Fast suggests +5ft, headbutt attack is probably /short rest, and proficiency in Musical instrument and persuasion are good too – better than a ribbon, since they lighten the prof load, but not so big as to prevent getting other goodies.

In this scale, puts them probably around a 6.5 rating, so on the high end of balanced (Half-elf is 6.5, for example).

I would imagine Leonin would have a similar power level, since we've had slight creep ever since VGtM.

Were would you say Yuan Ti Pureblood sit on this scale?
 

Were would you say Yuan Ti Pureblood sit on this scale?
7.5-8, depending on how strong one weighs the benefits of magic resistance. I dock the Innate Spellcasting to 1 point instead of 1.5 since there's no spell at 5th level. But magic resistance is really powerful.

This is one of the more outlier races, but Elves and Dwarves score really high on this scale too.
 

7.5-8, depending on how strong one weighs the benefits of magic resistance. I dock the Innate Spellcasting to 1 point instead of 1.5 since there's no spell at 5th level. But magic resistance is really powerful.

This is one of the more outlier races, but Elves and Dwarves score really high on this scale too.

Read the qoute again, Satyrs also get resist magic just like Yuan Ti Purebloods.

I'm not sure how to rate the fact that Satyr's are fey, on one hand that means immune to charm person and dominate person, on the other hand the Channel Divinity of the Oath of the Ancients Paladin is going to be a head ache, and having Banish cast on the Satyr is a huge head ache until someone in the party can cast Planeshift. Still how many enemies cast Banish?

And there does it Banish a Satyr in Theros anyways, is there a Feywild to banish them too? I know their is a Nyx and Underworld but how does that fit into a D&D cosmology.

See this has not been dealt with in Ravnica either, but at some point will have to be addressed when translating MtG settings to D&D. D&D spells are designed for the D&D Cosmology, not the MtG cosmology.

If I'm on Ravnica and I cast Etherness that has implications for the setting, which is that Ravnica has a Ethereal Plane to go to.

Someone casts Banish on my Satyr on Theros, that fey Satyr will go to the Feywild, which means Theros also has a Feywild for them to be sent to.

If I cast Banish on a Zombie on Ravnica, that Zombie goes the Ravnica's Shadowfell, which means Ravnica has a Shadowfell.

The D&D cosmology is baked into the games mechanics.

Eberron gets around this both by addressing the issue head on, technically being appart of the D&D Multiverse even if closed off, and by having its stand in planes for spells to use, Eberron has a Shadowfell/Plane of Shadows, a Ethereal, its own Astral Plane, a Plane of Fey, ect...

Theros and Ravnica were designed for MtG, not D&D, so they don't have these things.
 
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Read the qoute again, Satyrs also get resist magic just like Yuan Ti Purebloods.

I'm not sure how to rate the fact that Satyr's are fey, on one hand that means immune to charm person and dominate person,
In 5e creature type does not automatically grant stat-block abilities. Just because fey are normally immune to those spells does not mean the PC version will get them. However, it could be that "resist magic" refers to immunity to those spells rather than advantage on saves.

on the other hand the Channel Divinity of the Oath of the Ancients Paladin is going to be a head ache, and having Banish cast on the Satyr is a huge head ache until someone in the party can cast Planeshift. Still how many enemies cast Banish?

And there does it Banish a Satyr in Theros anyways, is there a Feywild to banish them too?

No, Fey in Theros come from Theros. Banishment spell covers that though. They spend 1 minute in a demiplane, then pop back. But it's quite possible for a character or monster to be a "native outsider" in any setting. Indeed the spell description makes no mention of "creature type" just that the target is not native to the current plane. If you where in Theros and cast the spell on Volo he would be banished back to the Forgotten Realms.

Eek! I've just realised my character's backstory makes them native to Sigil - just have to hope the DM doesn't notice! :eek:
 


Read the qoute again, Satyrs also get resist magic just like Yuan Ti Purebloods.

I'm not sure how to rate the fact that Satyr's are fey, on one hand that means immune to charm person and dominate person, on the other hand the Channel Divinity of the Oath of the Ancients Paladin is going to be a head ache, and having Banish cast on the Satyr is a huge head ache until someone in the party can cast Planeshift. Still how many enemies cast Banish?

You're right, I did make a calculating error, should be more like 7-8.5 for Satyr depending on how heavily Fey and Resist Magic are rated. There are ways to weaken those features to make the race more balanced, but they get to 5.5 score before taking those two features into account.

I find the methodology unconvincing - for a start, not all ability score mods are equal, and some don't work well in combination with each other (e.g. tiefling Int & Cha - variant tiefling Int & Dex is potentially far more useful).

Fair enough, I didn't create the methods and in practice I don't find Dwarves and Elves THAT more powerful than Standard Humans.
 

Read the qoute again, Satyrs also get resist magic just like Yuan Ti Purebloods.

I'm not sure how to rate the fact that Satyr's are fey, on one hand that means immune to charm person and dominate person, on the other hand the Channel Divinity of the Oath of the Ancients Paladin is going to be a head ache, and having Banish cast on the Satyr is a huge head ache until someone in the party can cast Planeshift. Still how many enemies cast Banish?

And there does it Banish a Satyr in Theros anyways, is there a Feywild to banish them too? I know their is a Nyx and Underworld but how does that fit into a D&D cosmology.

See this has not been dealt with in Ravnica either, but at some point will have to be addressed when translating MtG settings to D&D. D&D spells are designed for the D&D Cosmology, not the MtG cosmology.

If I'm on Ravnica and I cast Etherness that has implications for the setting, which is that Ravnica has a Ethereal Plane to go to.

Someone casts Banish on my Satyr on Theros, that fey Satyr will go to the Feywild, which means Theros also has a Feywild for them to be sent to.

If I cast Banish on a Zombie on Ravnica, that Zombie goes the Ravnica's Shadowfell, which means Ravnica has a Shadowfell.

The D&D cosmology is baked into the games mechanics.

Eberron gets around this both by addressing the issue head on, technically being appart of the D&D Multiverse even if closed off, and by having its stand in planes for spells to use, Eberron has a Shadowfell/Plane of Shadows, a Ethereal, its own Astral Plane, a Plane of Fey, ect...

Theros and Ravnica were designed for MtG, not D&D, so they don't have these things.
I must have missed where WotC shut down MtG and swore there would never write another word about it. Otherwise, the only real response necessary to "Theros and Ravnica were designed for MtG, not D&D, so they don't have these things." is "yet."
 

Fey is a big deal, if we're talking full fey typing.

So...it's a big deal because they're immune to dragonbreath and weak to poison and iron weapons?

Eek! I've just realised my character's backstory makes them native to Sigil - just have to hope the DM doesn't notice! :eek:

Heh, just pull an Axiom Nexus and say that Sigil is where people get dumped when their planeshifts go awry or their native planes no longer exist.
 

So...it's a big deal because they're immune to dragonbreath and weak to poison and iron weapons?

Heh, just pull an Axiom Nexus and say that Sigil is where people get dumped when their planeshifts go awry or their native planes no longer exist.

Best thing that came out of XY. :D

But seriously, in 5e, you could be limited Fey like Half-elves are, or more full Fey like Sprites are. There's different resistances and whatnot, and I could see Satyrs, even though they're "full-blooded Fey" creatures, having weaker Fey-type-advantages than they would as monsters, in order to balance the scales.

Some day I want to see a version of 5e with Pokémon typing. :D
 

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