Flamestrike
Legend
Not that any of this is necessarily relevant. I don't think there's any indication that OP's character is evil.
He animates dead with necromancy magic. Often. According to the PHB, this makes him evil.
Not that any of this is necessarily relevant. I don't think there's any indication that OP's character is evil.
I have played evil characters who got on fine in a good party. Typically they were Lawful Evil types who played a "devil's advocate" role (heh). They were the ones who pointed out that we could just slit the prisoners' throats and be done with it, we're on a mission to save the world, aren't we? Why are we wasting time on a few mooks who were trying to kill us a minute ago?
Usually the rest of the party would shut this down, and my PC would shrug and accede to the will of the group. Now and then, I would actually talk the rest of the party around to the Dark Side. (In fact, my biggest trouble with this archetype is when I'm too persuasive and the whole party starts shifting toward evil... takes all the fun out of it.)
Not that any of this is necessarily relevant. I don't think there's any indication that OP's character is evil.
Someone claimed this was according to RAW. That person never provided any citations to back up the claim, however, and no one else was able to find any--and I looked pretty carefully, checking both my paper books and D&D Beyond, because I thought I remembered seeing that rule. There was nothing.According to RAW, as pointed out above, a Necromancer is unabashedly evil...
Someone claimed this was according to RAW. That person never provided any citations to back up the claim,
I repeat that there is no reason to assume OP's character is evil.
Okay, I stand corrected. (What an odd place for the designers to hide that rule.) But the wording in the PHB is a far cry from "a necromancer is unabashedly evil."It's in the magic section of the PHB. under the Necromancy school subheader. In the bit where it discusses the schools of magic. ... It says (paraphrasing) 'animating the dead is NOT a good act, and only EVIL people do so frequently.'
Wow, you just let the mask slip.
Creating the undead through the use of necromancy spells... is not a good act, and only evil casters use such spells frequently. ''
I assume this is a classical LG paladin and not one of the new "paladins that aren't what paladins were ever supposed to be" that I hate with the flame of 1000 suns, because as others have pointed out that would easily invalidate the expressed concerns. I also assume that this has not already been established as a free-for-all PVP campaign where anything goes and f you to players who are too weak and timid to strike first and take out your fellow adventurer competition, but is actually the usual kind of campaign where it's not stated or written down but players and their PC's are EXPECTED to get along.I know it's an old cliche, but this mess happened to me. I was all set to go with a necromancer. My guy was raising dead, the campaign was running smoothly, and then a buddy joined up at level 6. He wanted to roll a paladin.
What's the best way to make the two play nice in the same party? Is there a mechanical solution to the problem? Alternatively, how can I circumnavigate his ire?
Even if you don't want to make it easy on yourselves (they are playing a Paladin after all - morality tests are a common part of the character trope), you might talk with the DM and the other player to purposefully sow the conflict to a breaking point later down the line – maybe the Paladin or the Necromancer becomes a villain because they're so at odds with the rest of the party at that point, and once the big face-hell turn boss fight happens, you or the Paladin's player roll up a new character to replace them.