Tech-Priest
Tech-Priests are members of the Adeptus Mechanicus cult, they are the ones that maintains the technology of the Imperium of Man. Despite their never-ending thirst for knowledge across all branches of the order, most Tech-Priests have lost the ability to innovate. No longer the master of its creations, the Cult Mechanicus is enslaved to the past. It maintains the glories of yesteryear with rite, dogma and edict instead of true discernment and comprehension. To them, even the simple process of activating an engine is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymms. Should mechanisms break down, a replacement must be found, or knowledge of how to repair the existing one must be learned.
They all believe in the Omnissiah, or Machine God, and all devices have a spirit within them, which must be appeased in order for it to work. With complex rituals and even sacrifices, along with other rituals during maintenance, to greater machine spirits, they believe this will please the spirits, and sometimes even spur them to greater performance.
Tech-Priests will have a number of cybernetic implants, and as they gain in rank, the number, and complexity of the implants, increases, showing their devotion to the Omnissiah.
Low-Level Tech-Priest (Smart Ordinary 1/Dedicated Ordinary 1)
Type: Human
Size: Medium
CR: 1
Hit Points: 1d6+1 plus 1d6+1; 12 hp
Mas: 13
Init: +1
Speed: 30 ft
Defense: 13, Touch 12, flat-footed 12 (+1 Class, +1 Dex, +1 armoured robe)
BAB: +0
Grapple: +4
FS: 5 ft by 5 ft
Reach: 5 ft
Attacks: +0 melee (unarmed strike 1d3 nonlethal), or +3 melee (tool arm 1d6+3), or +1 ranged (laspistol 2d8)
Special Attacks:
Special Qualities: Machine Spirit, Litanies
Allegiances: Adeptus Mechanicus, Omnissiah
Saves: Fort +1, Reflex +1, Will +4
Reputation: +2
Abilities: Str 10, Dex 12, Con 13, Int 15, Wis 14, Cha 8
Occupation: Religious (Knowledge arcane lore, theology and philosophy, listen)
Skills: Computer Use +2, Concentration +3, Craft Electronic +6, Craft Mechanical +5, Craft Structural +6, Decipher Script +4, Disable Device +3, Drive +2, Gather Information +3, Investigate +4, Knowledge arcane lore +8, Knowledge Technology +4, Knowledge theology and philosophy +7, Listen +5, Repair +6, Research +4, Search +4, Spot +4, Treat Injury +4
Feats: Simple Weapons Proficiency, Builder, Personal Firearms Proficiency
Cybernetics: Prosthetic arm with mechanicomp and electricomp sensors, 2-3 artificial organs, telescopic optics, tool arm with clamp Str 16.
Possessions: Microtorch, electronics & mechanical tool kits, armoured robes, holy symbols, laspistol, 3 power packs.
Mid-Level Tech-Priest (Smart Ordinary 3/Dedicated Ordinary 3)
Type: Human
Size: Medium
CR: 6
Hit Points: 3d6+3 plus 3d6+3; 28 hp
Mas: 13
Init: +1
Speed: 30 ft
Defense: 17, Touch 14, flat-footed 14 (+3 Class, +1 Dex, +3 armoured upgraded robe)
BAB: +3
Grapple: +4
FS: 5 ft by 5 ft
Reach: 5 ft
Attacks: +3 melee (unarmed strike 1d3 nonlethal), or +6 melee (tool arm 1d6+4), or +4 ranged (laspistol 2d8)
Special Attacks:
Special Qualities: Machine Spirit, Litanies
Allegiances: Adeptus Mechanicus, Omnissiah
Saves: Fort +3, Reflex +3, Will +6
Reputation: +2
Abilities: Str 10, Dex 12, Con 13, Int 16, Wis 14, Cha 8
Occupation: Religious (Knowledge arcane lore, theology and philosophy, listen)
Skills: Computer Use +4, Concentration +5, Craft Electronic +8, Craft Mechanical +8, Craft Structural +6, Decipher Script +6, Disable Device +5, Drive +4, Gather Information +5, Investigate +4, Knowledge arcane lore +10, Knowledge Technology +6, Knowledge theology and philosophy +10, Listen +5, Pilot +3, Repair +8, Research +4, Search +6, Spot +6, Treat Injury +6
Feats: Simple Weapons Proficiency, Builder, Personal Firearms Proficiency, Mastercrafter, Armour Proficiency (light)
Cybernetics: Prosthetic arm with mechanicomp and electricomp sensors, 4-6 artificial organs, telescopic optics, tool arm with clamp Str 18, combat arm, stabilizer,
Possessions: Microtorch, electronics & mechanical tool kits, armoured upgraded robes, holy symbols, laspistol, 3 power packs.
Tool Arm
This is a large mechanical arm mounted to the user's back and shoulder, able to reach around the character with 10 foot reach, ending in a large clamp. It is incapable of fine manipulation, suffering -4 to all checks requiring fine control. As a weapon can deal 1d6 bludgeoning damage, or can clamp onto a target, granting +4 to Grapple checks and deals 2d4 damage each round while successfully grappling a target. Standard Strength 16, but can be upgraded.
Type: External
Location: Back
Hardness/Hit Points: 5/10
PDC: 14
Restriction: None
Combat Arm
This is a mechanical arm mounted to the user's back and shoulder and is fitted with several weapons. Armed with a blade, 1d6 slashing, 19-20x2, 10 ft reach, and a laspistol, 2d6, 20, 30 ft, 50 box, can recharge at a rate of 1 shot per 5 minutes, or can use a standard power pack.
Type: External
Location: Back
Hardness/Hit Points: 7/15
PDC: 17
Restriction: Mil (+3)
Utility Hand (PL 6)
This otherwise ordinary-looking cybernetic hand contains multiple small tools and attachments that aid in a specific task, craft, or profession.
Benefit: A utility hand, when installed as the manipulator for a prosthetic arm, provides a +1 equipment bonus to skill checks involving a specific Craft (or other skill). If the character has two identical hands, the equipment bonus increases to +2.
Any of the following skills can be specified, but only one skill can receive a bonus from any type of utility hand.
Craft (choose one), Demolitions, Disable Device, Forgery, Repair, or Treat Injury.
Type: External.
Location: Hand
Hardness/Hit Points: 1/4 (per hand).
Base Purchase DC: 16 (per hand).
Restriction: None
Machine Spirit
The Tech Priests of Mars believe that all technology is a form or sign from the God Emperor of Mankind, and thus believe it is holy, except some types which are unholy. A member of the Adeptus Mechanius, or a Space Marine Tech, can perform a prayer before battle in an attempt to appease the machine spirit. Requires a Knowledge: Theology & Philosophy DC 15 +1/size category, and 1 minute +1d4 minutes /size category of the object to preform the prayer and apply oils, ointments and burn candles, additional Techs or Priests reduce the time by 1 minute for every 2 helpers. A successful check will grant the item a bonus of +1 to any one feature of the item, such as +1 to attack roll or damage, or increase a save the item provides by +1, or increase speed or range by 10%. For every 5 points above the DC the prayer succeeds by, grants an additional bonus of the same amount to the same feature or to another feature/ability. This bonus lasts up to 1 hour / 5 levels of the main praying Tech Priest or Tech Marine. For instance, a Tech Priest prays to the machine spirit of a bolt gun, size large DC 17, and succeeds with a 23, thus can improve 2 features, deciding to boost attack roll by 1 for better accuracy and range by 10%.
Litanies
The Tech Priests learn specific litanies and prayers to repair or enhance equipment and their Machine Spirts beyond the basic prayers.
Litany of Repair
While chanting, applying holy oils and burning essence, the Tech Priest makes a Knowledge: Arcane Lore check DC 15, taking 1 full round, to add +2 to Repair checks, and on a successful Repair check, instantly repairs 25% of the items HP, or reduces the repair time by 25%.
Prayer of Strength
While applying oils and chanting, taking 2 full rounds, the Tech Priest makes a Knowledge: theology & philosophy check DC 17, to an item that grants a bonus to Strength or has a Strength score (such as robots, mechs, power armour) and increases it by +4 for 5 rounds +1 round per 5 over the DC the Tech Priest succeeds the check.
Emperor's Guidance
With a successful Knowledge: Theology & Philosophy check DC 15 taking 1 minute, granting +2 to Craft: Electrical, the Tech Priest can grant an item that has an attack (a weapon, robot, mech, tank, etc), a +3 to attack rolls with a successful Craft: Electrical check DC 16 for 5 rounds +1 per 5 points the Tech Priest beats the With a Knowledge: Theology & Philosophy check.
Divine Resistance
With a successful Knowledge: Theology & Philosophy check DC 19 taking 5 minutes, granting a +2 to Craft: Mechanical or Structural, the Tech Priest can grant an item +2 Defense and +1 hardness/DR per size category over small with a successful Craft: Mechanical or Structural check DC 19 for 5 hours + 1 per 5 points the Tech Priest beats the Knowledge: Theology & Philosophy check.
Emperor's Protection
With a successful Knowledge: Arcane Lore check DC 21 granting +4 to Craft: Electrical, then succeeding a Craft: Electrical check DC 25 and 30 minutes of work, the Tech Priest can grant an item, typically a vehicle, mech, robot or suit of power armour, +5 hp per size category over small, +1 Defense and hardness/DR for 1 day.
Litany of Speed
With a successful Knowledge: Arcane Lore check DC 15 granting +2 to Craft: Mechanical, 1 minute of work with a successful Craft: Mechanical check DC 17, the Tech Priest can increase the speed of an item by 25%, rounding down to the nearest 5 feet, for 3 hours + 1 per 5 points the Tech Priest beats the Arcane Lore check.
Tech-Priests are members of the Adeptus Mechanicus cult, they are the ones that maintains the technology of the Imperium of Man. Despite their never-ending thirst for knowledge across all branches of the order, most Tech-Priests have lost the ability to innovate. No longer the master of its creations, the Cult Mechanicus is enslaved to the past. It maintains the glories of yesteryear with rite, dogma and edict instead of true discernment and comprehension. To them, even the simple process of activating an engine is preceded by the application of ritual oils, the burning of sacred resins and the chanting of long and complex hymms. Should mechanisms break down, a replacement must be found, or knowledge of how to repair the existing one must be learned.
They all believe in the Omnissiah, or Machine God, and all devices have a spirit within them, which must be appeased in order for it to work. With complex rituals and even sacrifices, along with other rituals during maintenance, to greater machine spirits, they believe this will please the spirits, and sometimes even spur them to greater performance.
Tech-Priests will have a number of cybernetic implants, and as they gain in rank, the number, and complexity of the implants, increases, showing their devotion to the Omnissiah.
Low-Level Tech-Priest (Smart Ordinary 1/Dedicated Ordinary 1)
Type: Human
Size: Medium
CR: 1
Hit Points: 1d6+1 plus 1d6+1; 12 hp
Mas: 13
Init: +1
Speed: 30 ft
Defense: 13, Touch 12, flat-footed 12 (+1 Class, +1 Dex, +1 armoured robe)
BAB: +0
Grapple: +4
FS: 5 ft by 5 ft
Reach: 5 ft
Attacks: +0 melee (unarmed strike 1d3 nonlethal), or +3 melee (tool arm 1d6+3), or +1 ranged (laspistol 2d8)
Special Attacks:
Special Qualities: Machine Spirit, Litanies
Allegiances: Adeptus Mechanicus, Omnissiah
Saves: Fort +1, Reflex +1, Will +4
Reputation: +2
Abilities: Str 10, Dex 12, Con 13, Int 15, Wis 14, Cha 8
Occupation: Religious (Knowledge arcane lore, theology and philosophy, listen)
Skills: Computer Use +2, Concentration +3, Craft Electronic +6, Craft Mechanical +5, Craft Structural +6, Decipher Script +4, Disable Device +3, Drive +2, Gather Information +3, Investigate +4, Knowledge arcane lore +8, Knowledge Technology +4, Knowledge theology and philosophy +7, Listen +5, Repair +6, Research +4, Search +4, Spot +4, Treat Injury +4
Feats: Simple Weapons Proficiency, Builder, Personal Firearms Proficiency
Cybernetics: Prosthetic arm with mechanicomp and electricomp sensors, 2-3 artificial organs, telescopic optics, tool arm with clamp Str 16.
Possessions: Microtorch, electronics & mechanical tool kits, armoured robes, holy symbols, laspistol, 3 power packs.
Mid-Level Tech-Priest (Smart Ordinary 3/Dedicated Ordinary 3)
Type: Human
Size: Medium
CR: 6
Hit Points: 3d6+3 plus 3d6+3; 28 hp
Mas: 13
Init: +1
Speed: 30 ft
Defense: 17, Touch 14, flat-footed 14 (+3 Class, +1 Dex, +3 armoured upgraded robe)
BAB: +3
Grapple: +4
FS: 5 ft by 5 ft
Reach: 5 ft
Attacks: +3 melee (unarmed strike 1d3 nonlethal), or +6 melee (tool arm 1d6+4), or +4 ranged (laspistol 2d8)
Special Attacks:
Special Qualities: Machine Spirit, Litanies
Allegiances: Adeptus Mechanicus, Omnissiah
Saves: Fort +3, Reflex +3, Will +6
Reputation: +2
Abilities: Str 10, Dex 12, Con 13, Int 16, Wis 14, Cha 8
Occupation: Religious (Knowledge arcane lore, theology and philosophy, listen)
Skills: Computer Use +4, Concentration +5, Craft Electronic +8, Craft Mechanical +8, Craft Structural +6, Decipher Script +6, Disable Device +5, Drive +4, Gather Information +5, Investigate +4, Knowledge arcane lore +10, Knowledge Technology +6, Knowledge theology and philosophy +10, Listen +5, Pilot +3, Repair +8, Research +4, Search +6, Spot +6, Treat Injury +6
Feats: Simple Weapons Proficiency, Builder, Personal Firearms Proficiency, Mastercrafter, Armour Proficiency (light)
Cybernetics: Prosthetic arm with mechanicomp and electricomp sensors, 4-6 artificial organs, telescopic optics, tool arm with clamp Str 18, combat arm, stabilizer,
Possessions: Microtorch, electronics & mechanical tool kits, armoured upgraded robes, holy symbols, laspistol, 3 power packs.
Tool Arm
This is a large mechanical arm mounted to the user's back and shoulder, able to reach around the character with 10 foot reach, ending in a large clamp. It is incapable of fine manipulation, suffering -4 to all checks requiring fine control. As a weapon can deal 1d6 bludgeoning damage, or can clamp onto a target, granting +4 to Grapple checks and deals 2d4 damage each round while successfully grappling a target. Standard Strength 16, but can be upgraded.
Type: External
Location: Back
Hardness/Hit Points: 5/10
PDC: 14
Restriction: None
Combat Arm
This is a mechanical arm mounted to the user's back and shoulder and is fitted with several weapons. Armed with a blade, 1d6 slashing, 19-20x2, 10 ft reach, and a laspistol, 2d6, 20, 30 ft, 50 box, can recharge at a rate of 1 shot per 5 minutes, or can use a standard power pack.
Type: External
Location: Back
Hardness/Hit Points: 7/15
PDC: 17
Restriction: Mil (+3)
Utility Hand (PL 6)
This otherwise ordinary-looking cybernetic hand contains multiple small tools and attachments that aid in a specific task, craft, or profession.
Benefit: A utility hand, when installed as the manipulator for a prosthetic arm, provides a +1 equipment bonus to skill checks involving a specific Craft (or other skill). If the character has two identical hands, the equipment bonus increases to +2.
Any of the following skills can be specified, but only one skill can receive a bonus from any type of utility hand.
Craft (choose one), Demolitions, Disable Device, Forgery, Repair, or Treat Injury.
Type: External.
Location: Hand
Hardness/Hit Points: 1/4 (per hand).
Base Purchase DC: 16 (per hand).
Restriction: None
Machine Spirit
The Tech Priests of Mars believe that all technology is a form or sign from the God Emperor of Mankind, and thus believe it is holy, except some types which are unholy. A member of the Adeptus Mechanius, or a Space Marine Tech, can perform a prayer before battle in an attempt to appease the machine spirit. Requires a Knowledge: Theology & Philosophy DC 15 +1/size category, and 1 minute +1d4 minutes /size category of the object to preform the prayer and apply oils, ointments and burn candles, additional Techs or Priests reduce the time by 1 minute for every 2 helpers. A successful check will grant the item a bonus of +1 to any one feature of the item, such as +1 to attack roll or damage, or increase a save the item provides by +1, or increase speed or range by 10%. For every 5 points above the DC the prayer succeeds by, grants an additional bonus of the same amount to the same feature or to another feature/ability. This bonus lasts up to 1 hour / 5 levels of the main praying Tech Priest or Tech Marine. For instance, a Tech Priest prays to the machine spirit of a bolt gun, size large DC 17, and succeeds with a 23, thus can improve 2 features, deciding to boost attack roll by 1 for better accuracy and range by 10%.
Litanies
The Tech Priests learn specific litanies and prayers to repair or enhance equipment and their Machine Spirts beyond the basic prayers.
Litany of Repair
While chanting, applying holy oils and burning essence, the Tech Priest makes a Knowledge: Arcane Lore check DC 15, taking 1 full round, to add +2 to Repair checks, and on a successful Repair check, instantly repairs 25% of the items HP, or reduces the repair time by 25%.
Prayer of Strength
While applying oils and chanting, taking 2 full rounds, the Tech Priest makes a Knowledge: theology & philosophy check DC 17, to an item that grants a bonus to Strength or has a Strength score (such as robots, mechs, power armour) and increases it by +4 for 5 rounds +1 round per 5 over the DC the Tech Priest succeeds the check.
Emperor's Guidance
With a successful Knowledge: Theology & Philosophy check DC 15 taking 1 minute, granting +2 to Craft: Electrical, the Tech Priest can grant an item that has an attack (a weapon, robot, mech, tank, etc), a +3 to attack rolls with a successful Craft: Electrical check DC 16 for 5 rounds +1 per 5 points the Tech Priest beats the With a Knowledge: Theology & Philosophy check.
Divine Resistance
With a successful Knowledge: Theology & Philosophy check DC 19 taking 5 minutes, granting a +2 to Craft: Mechanical or Structural, the Tech Priest can grant an item +2 Defense and +1 hardness/DR per size category over small with a successful Craft: Mechanical or Structural check DC 19 for 5 hours + 1 per 5 points the Tech Priest beats the Knowledge: Theology & Philosophy check.
Emperor's Protection
With a successful Knowledge: Arcane Lore check DC 21 granting +4 to Craft: Electrical, then succeeding a Craft: Electrical check DC 25 and 30 minutes of work, the Tech Priest can grant an item, typically a vehicle, mech, robot or suit of power armour, +5 hp per size category over small, +1 Defense and hardness/DR for 1 day.
Litany of Speed
With a successful Knowledge: Arcane Lore check DC 15 granting +2 to Craft: Mechanical, 1 minute of work with a successful Craft: Mechanical check DC 17, the Tech Priest can increase the speed of an item by 25%, rounding down to the nearest 5 feet, for 3 hours + 1 per 5 points the Tech Priest beats the Arcane Lore check.