Catulle
Hero
And down another rabbit hole we go.
Then again, given what weekend it is, with a Bunny front and center, is it any surprise that going down rabbit holes is all the rage right now?
And down another rabbit hole we go.
Then again, given what weekend it is, with a Bunny front and center, is it any surprise that going down rabbit holes is all the rage right now?
Officiality is not a functional difference. And officiality is all the difference you have there.
First, no, that's wrong. Second, I bolded the important word there. If you are taking anything to an extreme, you've lost the argument. For example. Water is good for you. You need it to live. Drinking it to an extreme will kill you. Extremes fail.
Holy Strawman Batman! We aren't talking about core rules. We're talking about specific settings.
I agree. Your Strawman alteration is not a useful definition.
I see the problem. You assume waaaaay too much. Perhaps stop assuming and just respond to what we are saying.
It applies to adult orcs, regardless of where you encounter them.
I corrected you above. This argument based on your incorrect assumption fails.
Base game assume X. Then X is what you get. Whether you juggle with words, quotes or partial snippets of info here and there to prove your point is irrelevant. Evil is evil. Period. Everything contrary to the base rules is either homebrew or an exception. If you want to make the exception to be the norm; it is your call.
As for the ghost... They are generally victims of fate. Not all ghost are evil. They are the exception. You found one. But an exception is not the norm.
RAW: Evil is evil. What could be clearer than that? It does not need to be written for it to be evil. Again, a tool is a tool. Magic is a tool. A tool is neutral. It is what you do with the tool that determine if what you do is evil or not. Creating evil creatures and making evil actions makes you an evil person. No need to go further than that.
Animate and Create Undead are special cases if you compare them to other spells such as charm person. They are the only spells that create evil no matter whom uses them. Charm person could be used to stop an attack on an innocent. It could be used to calm down a distressed townfolk into submission just enough time he recovers his senses. But Animate and Create undead only create evil things. In this case, it is not the action that determine if the spell is evil, but nature of what it brings into existence.
If officiality isn't a functional difference, then what is the functional difference between the Deathwisp coming from the Tome of Beasts by Kobold Press for use in 5e games or if it had been from the Monster Manual by Wizards of the Coast?
If "being officially printed by the company that made the game" is meaningless, then a monster being printed for 5e should be treated the same, no matter which company prints it. But, that isn't what you want, because you want the monsters printed by WoTC to be more official and therefore more acceptable than those printed by any other company.
The same with classes, what is the functional difference between the Blood Hunter class created by Mathew Mercer and the Artificer class created by WoTC? Simply Officiality.
Officiality matters. Especially if you want to set the Core rules as somehow being the most important part of the game, because they are official.
So all adult orcs are evil, but all orc children are an unknown quantity because we lack the information about them.
Black dragons. As soon as they are hatched, they are Chaotic Evil. Actually, the same is true for Neogi as well. And Mindflayers (the Neolithid is just an enlarged larva after all)
OR........they only bother to stat out those races where the children are born evil. OR......So, it seems to be supported that any time we get the stats for an evil race in a child form, they are evil. But, that is just an assumption. All we can say for certain is that those children are evil and all adult orcs are evil.
What's the functional difference between two different classes with two different sets of abilities? Seriously? If you have to ask...
Dude. I engaged the point immediately above. Apparently you didn't read the post. Then I responded to the part showing where he clearly doesn't understand what functionality is.You don't even engage in the point being made and instead make a completely unrelated point. Obviously he wasn't saying the class abilities were functionally the same - he was talking about the only functional difference in their design process.
I get the feeling that you are not reading the answer or at least you're not considering the answer we (I) gave.
I'll copy the part that will answer your questions about spells
From an earlier post: "Animate and Create Undead are special cases if you compare them to other spells such as charm person. They are the only spells that create evil no matter whom uses them. Charm person could be used to stop an attack on an innocent. It could be used to calm down a distressed townfolk into submission just enough time he recovers his senses. But Animate and Create undead only create evil things. In this case, it is not the action that determine if the spell is evil, but nature of what it brings into existence."
This means that for all other spells that do not create evil things right from start, it is what you do with the spell that will determine if what you do is evil or or not. So if you do an evil action with a spell, you are doing evil willingly. And creating evil things is always evil. No matter your intention.
As for the orcs...
We do not have the stats for these younglings. This is the DM's call. No need to go further than that strawman argument.
Absolutely nothing. There is no FUNCTIONAL difference. Many people prefer official, because they don't trust non-official products to be balanced or thoroughly tested, but if you have two identical creatures from official and non-official sources, there is zero FUNCTIONAL difference.
Wrong example. Monsters are one of the few things that I do use from 3rd party sources. It's easy to see how they stack up vs. PCs, so I don't have to worry much about balance. Hell, I don't really worry about balance much anyway. My big issue with 3rd party stuff is that you can't look through it thoroughly before buying and it's often poor quality stuff.
What's the functional difference between two different classes with two different sets of abilities? Seriously? If you have to ask...
Officiality absolutely matters. I never claimed otherwise. What officiality does not do is alter functionality one iota.
Yep. It's up to you whether or not you want the children to be born evil or be clean slates that are tainted by the adults.
What about them?
OR........they only bother to stat out those races where the children are born evil. OR......
There are a number of reasons why that could be. It doesn't have any bearing on the orcs, though. It's the DM's call whether or not to have the kids be evil.