Pathfinder 2E Pathfinder 2e: Actual Play Experience

billd91

Not your screen monkey (he/him)
I've tried to put it on Roll20, where none of the adventure path modules are available. (Big fail there, Paizo.)

Is it the game publisher's responsibility to put their materials on Roll20 or is it Roll20's responsibility? I don't know enough about Roll20 to know but I'm not sure I understand how it's a fail for Paizo.
 

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CapnZapp

Legend
Obviously a publisher wants all the major VTT to support their game.

Whether Paizo can influence Roll20 directly or not isn't really relevant - of course it's a fail not to be there, even if it's only an indirect consequence of Roll20 deeming the PF2 market too small to support.
 

Well the pandemic has effectively killed our already struggling PF2 "Age of Ashes" campaign. It's too great of a hassle to try to put it online, the tactical depth just won't translate well. If the players were already invested, knew their characters inside and out, maybe there would be a chance.
I've tried to put it on Roll20, where none of the adventure path modules are available. (Big fail there, Paizo.) There are zero free resources to port your game, no compendium or anything. To get the basics on there, you're dropping over $100 for rules and monsters. Again, not even having access to all the original content from the Campaign.
Maybe Fantasy Grounds has more content, but I'm not buying it again after already investing in Roll20, and the FG UI isn't for me.

Paizo not including more adventure paths on Roll20 is a shame. I think you're off the mark on the support level, though....I've been using Roll20 and am 8 sessions in with our ongoing pathfinder 2E game, and for the first time we are using maps and tokens thanks to how easy it is with Roll20. The Roll20 mechanic is to put lots of useful content/macros/rolls in the character sheet, and you can add the books (I only sprung for the Bestiary eventually so far) but I ran it for seven sessions just fine using only physical books/PDFs and the PF2E character sheet embedded in Roll20. But....big but here....I only run homebrew games. If I was running modules I would be unable to get any further with Roll20 for that reason alone.
 

Porridge

Explorer
Paizo not including more adventure paths on Roll20 is a shame.

Paizo has allowed Roll20 to do all of its APs, it’s just that Roll20 has fallen way behind schedule in making them available. (By contrast, Fantasy Grounds has kept up with each leg of Paizo’s APs as they’ve been released.) Apparently staff shortages at Roll20 and other delays have something to do with it, though Roll20 keeps promising to support more PF2 content.

Here's a thread on the Roll20 site about this, with comments here and here from members of the Roll20 Team.
 

Retreater

Legend
Paizo has allowed Roll20 to do all of its APs, it’s just that Roll20 has fallen way behind schedule in making them available. (By contrast, Fantasy Grounds has kept up with each leg of Paizo’s APs as they’ve been released.) Apparently staff shortages at Roll20 and other delays have something to do with it, though Roll20 keeps promising to support more PF2 content.

Here's a thread on the Roll20 site about this, with comments here and here from members of the Roll20 Team.
I stand corrected. I was under the impression that it was the publishers themselves who designed content for Roll20. I'll edit my post.
Still, it stinks that the Adventure Path that was released back in August 2019 isn't available.
 

zztong

Explorer
Is it the game publisher's responsibility to put their materials on Roll20 or is it Roll20's responsibility? I don't know enough about Roll20 to know but I'm not sure I understand how it's a fail for Paizo.

I'd be tempted to lay the blame on them jointly, though I'm not sure "blame" is the correct word. It takes two to tango. Paizo owns the material, Roll20 controls the VTT features. They either work together, or not.

I will note that in the local D&D 5 game (formerly PF), we transitioned to Roll20 pretty seamlessly and are using a really cool browser extensions called "Beyond 20" which integrates D&D Beyond with Roll20. It had me wondering if Hero Lab classic might be able to pick on a similar Roll20-side interface for my PF1 game in which we use Roll20 because we have one remote player.

EDIT - (Catching up with posts...) Oh, interesting. So they count on Roll20 folks to convert the material, but at least as of four months ago, Roll20 had greater demand for other products? Am I reading those Roll20 forums correctly?
 


Retreater

Legend
I'm pretty sure the only thing keeping Roll20 is market share.

PF2 just isn't a big game. If it was, Roll20 would have offered full support already.
It's strange. You've got Call of Cthulhu (which I know has seen a resurgence in popularity in recent years), but there's also City of Mist and Kids on Bikes. Then you have 5e adventures from 3PP including Kobold Press, one from Frog God Games, and even EN World. So you're telling me that Paizo doesn't have the pull that any of these publishers do?
I think PF2e has a Core Rulebook, the intro adventure (Plaguestone), the free demo adventure with one encounter, Bestiary, and Gamemastery Guide (which, come on, is that one a priority over more adventure content?) Then, according to what I'm following on there, the character sheet isn't working correctly (can't accept items from the compendium), there is no free content in the compendium despite a robust and free SRD.
I don't want to lay down the $100 to get access to the basic rules because I'm afraid they won't even work.
 


Retreater

Legend
At the risk of stating the obvious, I'm not telling you anything. I have no insight in the business decisions of Roll20.

Cheers
Rhetorical question, but thanks for the clarification. :)

I did download the sample demo adventure ("Torment and Legacy?") to see how it ran on Roll20. The lack of a multi-action penalty button was pretty disappointing, but the rest of it worked decently.
 

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