jmartkdr2
Hero
Advantage on the first turn is pretty good - not great (you need to invest to win initiative regularly) and it's only one of many ways to get advantage (including hiding, which rogue often do), so it's also not fantastic. If a rogue subclass only got that, it would be underpowered.
The autocrit bonus is cool, regardless of whatever effect it has on dpr, but hugely unreliable - it depends on a bunch of situational factors to work, which is something I would call bad design for a feature. Getting a bunch of circumstances to line up should be for making combos work, not individual features. If that's going to be the flashiest part of the class, it should be more reliable at least. Maybe not coming up more often, but a 1/LR version that only need to be the first turn and a hit?
I'm mostly just spitballing options here.
The autocrit bonus is cool, regardless of whatever effect it has on dpr, but hugely unreliable - it depends on a bunch of situational factors to work, which is something I would call bad design for a feature. Getting a bunch of circumstances to line up should be for making combos work, not individual features. If that's going to be the flashiest part of the class, it should be more reliable at least. Maybe not coming up more often, but a 1/LR version that only need to be the first turn and a hit?
I'm mostly just spitballing options here.