In "The Quiet Year" by Avery Alder all players are creating the map of the game together. Placing scenery and important places, projects the characters are creating and story hooks on the map with the support of the game's rules.What do you mean by creation of a map?
Could you give an example? I'm not sure I follow your meaning.In "The Quiet Year" by Avery Alder all players are creating the map of the game together. Placing scenery and important places, projects the characters are creating and story hooks on the map with the support of the game's rules.
It's a storytelling game focused on building a map of your land and drawing cards for random events/elements.Could you give an example? I'm not sure I follow your meaning.![]()
I can't answer your question directly, sorry. But an RPG that uses card draws to generate key elements of the fiction - not a map, but antagonists, protagonists and the background elements of the setting - is Vincent Baker's In a Wicked Age. If you don't already know it you might find it interesting and/or fun.Hiho,
Last week I played A Quiet Year for the first time and now I am looking for other games where the creation of a map is central to the RPG experience.
Any ideas?