It is a double edge sword, align with D&D in some fashion and the tide will flow in your favor. It isn’t magic though, you still have to execute.
Go against the rising tide and you MAY find stunning success, but we KNOW the rpg industry, stunning success in this industry may not be enough to support a Paizo, especially the Paizo of a few years ago. Maybe.
I agree with you that RPG companies aligning with 5e does work for them if they do good 3rd party product.
I obviously was not clear in that when I meant other RPG companies not benefitting from the 5e boom - I am referring to Non D&D systems.
I realize now, after thinking through they way you responded, (and how I responded back), that it was an assumption I thought was obvious, (evidently not!).
dave2008 said:
Just about everything you've added to this conversation has been un-provable as well or at least anecdotal without any data to back it up.
Oh! Look everyone... A drive-by post!
...
That said, I'll offer a couple vague thoughts I bet would have helped:
1)Shake off the PF complaints and be more objective. They seem to have been fixated on addressing PF flaws to the point that it muddied the idea of just making a really great game .
Agreed.
My
opinion:
And one of PF1 biggest flaws was that they did not fix any of the fundamental issues with 3.x. It was essentially Pazio house rules on top of 3.x.
To me PF2 seemed to be a doubling down on the Pazio house rules that made PF different from 3.x.
When IMHO, what they should have done is address the fundamental issues of the core 3.x engine, then build up from there - while keeping aware of what direction the "hobby"/D&D as a whole was going.
Which leads to:
2)Remember how you got here. I don't think they needed to "tweak" PF. ... But their fan based gravitated to a relatively heavy and relatively sim oriented style. 4E went all "math works" and they lost a ton a folks. PF2E followed that path.
One blind spot for Pazio I think was that they failed to remember that the conditions of PF initial success were not reproduceable.
I think that they forgot that the PF system largely succeeded because it wasn't 4e, not because it did any great thing system-wise.
And In terms of the direction of PF2, I think that they failed to realize that if they wanted to get new players to try PF2, that doubling down on relatively heavy and relatively sim oriented style is probably not the best way to do that. They just made their game more niche IMHO.
3)If you are going to make a big deal about a playtest then you need to really truly mean it. I don't think they were at all dishonest when they said it. But I think they were rattled when they received the amount of pushback on +level that they did. And they were not prepared to make that kind of change. ...
They got similar complaints with the PF1 playtest as I recall - grumblings of it being more of an affirmation document than one that they would be willing to make serious changes to.
It would have been interesting to see if some other player had gone head to head with Paizo and created another 3X successor. A lot of ways that could have gone.
It could have been interesting, but I don't blame anyone for taking a pass!
Pazio does have market position over most everyone else in the D&D clone department. I'm not sure anyone would have been able to maintain a game line to the degree that Pazio does to keep up with them. (Pazio basically puts out as much PF2 material as 5e!)
...
I do think right now that the "new" fans of 5E are, by and large WAY more casual than what somebody who would bother to make an ENWorld account presume when they think gamer. ...
100% Agreed.
And I still believe that this is a rising tide lifting all boats deal. You seem to be arguing that 5E has sucked in some number of existing gamers from other systems,
Not that it sucks them from other RPGsystems, but that it is now so market dominant that the other
non D&D/d20 systems have a much harder time getting noticed than in the 1990's.
...it has created a huge number of new gamers for itself, and some tiny fraction of those new gamers are also spreading out to other systems. ...
And this is where I will quibble a bit.
I agree that a ton of those new gamers are super casual. And because there D&D habit is more on the casual side than past surges in the hobby I would say that IMHO they are not really
RPG gamers per se. They are casual
D&D players.
In my opinion; The number of "new" gamers that D&D is actually bringing into the
Non-D&D/d20 side of the rpg hobby, is barely registering.