I'm saying that you sound incredibly silly arguing that magic in a children's elf game has to follow your strict assumptions about "limiters."Are you seriously arguing that humans in the game don't act like humans, because D&D? Because if you are, then every single person that I've ever seen roleplay a human PC has done it wrong.
I'm just assuming that humans in the game act similar to humans outside of the game.
Some of us care about logical consequences and what things mean. Others don't care if things make sense or not. I'm one of those that cares.I'm saying that you sound incredibly silly arguing that magic in a children's elf game has to follow your strict assumptions about "limiters."
Maybe a bit too much, and simply caring doesn't mean that you are somehow right about the things you care about. It just means you look silly arguing about "logic"* in a children's elf game.Some of us care about logical consequences and what things mean. Others don't care if things make sense or not. I'm one of those that cares.
Just because something is made up, doesn't mean that logic and common sense cannot be applied to it. Simply saying, "But it's make believe." isn't sufficient to counter the argument, making that a fallacy. I don't know if there's an established fallacy that applies, but if not, one should be created for it.Maybe a bit too much, and simply caring doesn't mean that you are somehow right about the things you care about. It just means you look silly arguing about "logic"* in a children's elf game.
Particularly in settings such as Eberron, PCs are extremely rare and special.What's so difficult about it? Any Barbarian PC who meets the stat requirements can pick it up in a day. 1st to 2nd level and then multi-class.
I don't care how special a PC is. If something that should take years of learning to accomplish can be done by a PC in literally 1 day without any prior preparation at all, it creates a very large disconnect.Particularly in settings such as Eberron, PCs are extremely rare and special.
Your average magic-using professional is a magewright, who only knows one or two spells that they can cast as rituals.
Wizards, who can produce a spell's effects in a few seconds, and who may know over a dozen different spells are essentially magical savants.
Sure, but you are presuming that you are actually applying common sense and logic logically - which has not yet been proven - and that no other alternatives about "limiters" could exist but your own. So your whole "logic" argument comes across as "Max's One True Wayism" about how "limiters" must necessarily exist because of a presumed causality and ordering of a magical society in a children's elf game. Chill the freak out, Max. Your "caring" comes across a bit extreme.Just because something is made up, doesn't mean that logic and common sense cannot be applied to it. Simply saying, "But it's make believe." isn't sufficient to counter the argument, making that a fallacy. I don't know if there's an established fallacy that applies, but if not, one should be created for it.
So explain how without some sort of limitation and far more than enough time for the world to end up with spellcasters as common as Eberron, that the settings don't end up like Eberron.Sure, but you are presuming that you are actually applying common sense and logic logically - which has not yet been proven - and that no other alternatives about "limiters" could exist but your own. So your whole "logic" argument comes across as "Max's One True Wayism" about how "limiters" must necessarily exist because of a presumed causality and ordering of a magical society in a children's elf game. Chill the freak out, Max. Your "caring" comes across a bit extreme.
Why pick on the disconnect regarding magic?I don't care how special a PC is. If something that should take years of learning to accomplish can be done by a PC in literally 1 day without any prior preparation at all, it creates a very large disconnect.